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General Tabletop Discussion
*Pathfinder & Starfinder
Magic Items: When do they become "Artifacts"
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<blockquote data-quote="LordAO" data-source="post: 873047" data-attributes="member: 6010"><p>This is one of those things I dislike about D&D. In my opinion ALL magic items are artifacts. But since D&D makes even powerful items commonplace, the only thing they can do to have special items exist is to make a seperate category called "artifacts".</p><p></p><p>Just look at Lord of the Rings, or many other fantasy novels. Magical weapons and other items are highly cherished and appreciated. In D&D they seem grow on trees. When Frodo was given Sting, he didn't just say "Bleh, another +2 orc alerting sword, well maybe I'll get 2000 gold pices for it". In D&D this is commonplace. In many novels, characters have a signature weapon like Narsil or Holy Avenger or Frostbrand, yet in D&D characters don't tend to keep any magical item for long, unless of course it's an artifact, in which case it's "Special". And based upon the whole escalation of levels, DR and CRs, it makes sense. There comes a point when that old +2 sword just won't cut it anymore, no matter how much sentiment it has for the character.</p><p></p><p>In the group I play in I've actually had characters get infuriated because the village they were in had no magical items for sale. This is the type of gamer that D&D magical items creates. An then there's the Epic Level Handbook. I mean seriously people, +15 swords?! Just how obscene does something have to become before it's special? In my opinion, all magical items should be special and prized. But maybe that's just me.</p></blockquote><p></p>
[QUOTE="LordAO, post: 873047, member: 6010"] This is one of those things I dislike about D&D. In my opinion ALL magic items are artifacts. But since D&D makes even powerful items commonplace, the only thing they can do to have special items exist is to make a seperate category called "artifacts". Just look at Lord of the Rings, or many other fantasy novels. Magical weapons and other items are highly cherished and appreciated. In D&D they seem grow on trees. When Frodo was given Sting, he didn't just say "Bleh, another +2 orc alerting sword, well maybe I'll get 2000 gold pices for it". In D&D this is commonplace. In many novels, characters have a signature weapon like Narsil or Holy Avenger or Frostbrand, yet in D&D characters don't tend to keep any magical item for long, unless of course it's an artifact, in which case it's "Special". And based upon the whole escalation of levels, DR and CRs, it makes sense. There comes a point when that old +2 sword just won't cut it anymore, no matter how much sentiment it has for the character. In the group I play in I've actually had characters get infuriated because the village they were in had no magical items for sale. This is the type of gamer that D&D magical items creates. An then there's the Epic Level Handbook. I mean seriously people, +15 swords?! Just how obscene does something have to become before it's special? In my opinion, all magical items should be special and prized. But maybe that's just me. [/QUOTE]
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