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Magic Items with E6
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<blockquote data-quote="Bullgrit" data-source="post: 5702641" data-attributes="member: 31216"><p>I don't see what this fixes? This kind of thing basically just changes the upgrading of magic items from costing treasure to costing feats. </p><p></p><p>The PCs go on an adventure, gain xp and gp. Normally they can then gain a feat with the xp and probably acquire or upgrade a magic item with the gp. With this rule change, the can gain a feat with the xp *or* acquire/upgrade a magic item with the xp. The gp goes to some other purpose.</p><p></p><p>With the rules for improving a magic item, this isn't necessary. If a fighter has a +2 sword, and he finds something better -- this is completely the DM's fault. As DM, don't put something better in the adventure for the fighter to get. Let him get treasure to spend on improving his +2 sword.</p><p></p><p>It's silly for a DM to put a better magic item in the adventure and then complain when the PC takes up the better magic item and discards the lesser one.</p><p></p><p></p><p>I played and DMed an E6 campaign, and I totally love the E6 concept. My cleric upgraded his masterwork warhammer to +1, then later to +2, then later with <em>lightning</em>. All with no rules changes. Same item, kept throughout his career.</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 5702641, member: 31216"] I don't see what this fixes? This kind of thing basically just changes the upgrading of magic items from costing treasure to costing feats. The PCs go on an adventure, gain xp and gp. Normally they can then gain a feat with the xp and probably acquire or upgrade a magic item with the gp. With this rule change, the can gain a feat with the xp *or* acquire/upgrade a magic item with the xp. The gp goes to some other purpose. With the rules for improving a magic item, this isn't necessary. If a fighter has a +2 sword, and he finds something better -- this is completely the DM's fault. As DM, don't put something better in the adventure for the fighter to get. Let him get treasure to spend on improving his +2 sword. It's silly for a DM to put a better magic item in the adventure and then complain when the PC takes up the better magic item and discards the lesser one. I played and DMed an E6 campaign, and I totally love the E6 concept. My cleric upgraded his masterwork warhammer to +1, then later to +2, then later with [i]lightning[/i]. All with no rules changes. Same item, kept throughout his career. Bullgrit [/QUOTE]
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