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*TTRPGs General
Magic Items with "Quirks"
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<blockquote data-quote="Moe Ronalds" data-source="post: 1372287" data-attributes="member: 2083"><p>Wig of Cher- This wig works much like a hat of disguise, except the wearer gains a +30 bonus to disguise, and can only disguise themself as a tall black-haired woman with a disturbingly deep voice. Furthermore, the character must make a will save every minute (DC 5+number of minutes) or else they will be compelled to give a "farewell concert", by removing the wig as they sing a song of their choosing.</p><p></p><p>Alarm Clock of Perfectly Timed Sleeping- This minor artifact is shaped like a small clock and can be set for any ammount of time, from an hour to several centuries. When set, the owner of the clock immediately falls asleep until the alarm goes off. When they awake, they are completely refreshed as if they had slept 8 hours. However, every time the alarm goes off the owner must make a will save (DC 20) to avoid hitting the snooze button. IF they do, they fall asleep again for one fifth as long as they had initially set the clock (thus, a character who went to sleep for one hour would wake up twenty minutes later, and a character who set the clock to wake them up after a millennium would end up waking up about a bicentennial late). </p><p></p><p>Helm of Bad Jokes- This helm, when worn, allows the wearer to initiate a telepathic conversation with anyone on the same plane as them whose name they know. However, every minute that the wearer wears the helm, there is a cumulative 1% chance that they'll call a random person and make a bad joke such as "Hello ma'am, is your <em> chest of icy storage +1 </em> running" or the like.</p></blockquote><p></p>
[QUOTE="Moe Ronalds, post: 1372287, member: 2083"] Wig of Cher- This wig works much like a hat of disguise, except the wearer gains a +30 bonus to disguise, and can only disguise themself as a tall black-haired woman with a disturbingly deep voice. Furthermore, the character must make a will save every minute (DC 5+number of minutes) or else they will be compelled to give a "farewell concert", by removing the wig as they sing a song of their choosing. Alarm Clock of Perfectly Timed Sleeping- This minor artifact is shaped like a small clock and can be set for any ammount of time, from an hour to several centuries. When set, the owner of the clock immediately falls asleep until the alarm goes off. When they awake, they are completely refreshed as if they had slept 8 hours. However, every time the alarm goes off the owner must make a will save (DC 20) to avoid hitting the snooze button. IF they do, they fall asleep again for one fifth as long as they had initially set the clock (thus, a character who went to sleep for one hour would wake up twenty minutes later, and a character who set the clock to wake them up after a millennium would end up waking up about a bicentennial late). Helm of Bad Jokes- This helm, when worn, allows the wearer to initiate a telepathic conversation with anyone on the same plane as them whose name they know. However, every minute that the wearer wears the helm, there is a cumulative 1% chance that they'll call a random person and make a bad joke such as "Hello ma'am, is your [I] chest of icy storage +1 [/I] running" or the like. [/QUOTE]
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