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*Pathfinder & Starfinder
Magic items without creation - need creative ideas plz
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<blockquote data-quote="lastalas" data-source="post: 2765692" data-attributes="member: 39207"><p>Exactly...this is the part that has been lost - How one goes about shoving a caster's mojo into the item. I would think it is more complicated than the caster just casting a spell at the object.</p><p></p><p></p><p></p><p>That gives me another good idea...so if we sort of consolidate everyone's input it would go something like this:</p><p></p><p>In the old days, magic item creation could be accomplished by the learned and the powerful. Many of these items lie hidden in the ruins and wastes of that ancient culture. In the modern times, having lost much knowledge to war and death, item creation became limited to those in the in the high graces of Ruuk (the only legitimate god - a god of war, violent death, and torture). Now to create an item of power, one must have a weapon/item made by one of the few who have skill enough to produce a masterwork item. Then, after that is accomplished which takes time, the petitioner must go to the High Temple of Ruuk in the capital and engage in prayer and fasting and donations (the period of time and cost would be what the item creation rules require). During that time, the petitioner tells Ruuk of his accomplishments with that item. Once the time is up, the petitioner sacrifices some of himself (this can vary based on what Ruuk demands but usually XP), and Ruuk enchants the weapon with what he feels is appropriate.</p><p></p><p></p><p>What do we all think? In game terms, the PC and the DM would discuss the accomplishments of the PC and come to some decision on what the enchantment would be. This also places the burden of enchantment on the PC not the party wizard. So the wizard isn't burdened with the XP cost for making x number of items. This also allows an "out". If the PCs go into the remnants of the old culture, they can find other magic items and perhaps even a treatise on item creation.</p><p></p><p>This will force items to be somewhat rare (who has time for all that prayer and sacrificing) while still allowing creation, and adventuring can always provide a possible surprise. But, this way that sword +x is more than just plunking down gold at the local items shop.</p></blockquote><p></p>
[QUOTE="lastalas, post: 2765692, member: 39207"] Exactly...this is the part that has been lost - How one goes about shoving a caster's mojo into the item. I would think it is more complicated than the caster just casting a spell at the object. That gives me another good idea...so if we sort of consolidate everyone's input it would go something like this: In the old days, magic item creation could be accomplished by the learned and the powerful. Many of these items lie hidden in the ruins and wastes of that ancient culture. In the modern times, having lost much knowledge to war and death, item creation became limited to those in the in the high graces of Ruuk (the only legitimate god - a god of war, violent death, and torture). Now to create an item of power, one must have a weapon/item made by one of the few who have skill enough to produce a masterwork item. Then, after that is accomplished which takes time, the petitioner must go to the High Temple of Ruuk in the capital and engage in prayer and fasting and donations (the period of time and cost would be what the item creation rules require). During that time, the petitioner tells Ruuk of his accomplishments with that item. Once the time is up, the petitioner sacrifices some of himself (this can vary based on what Ruuk demands but usually XP), and Ruuk enchants the weapon with what he feels is appropriate. What do we all think? In game terms, the PC and the DM would discuss the accomplishments of the PC and come to some decision on what the enchantment would be. This also places the burden of enchantment on the PC not the party wizard. So the wizard isn't burdened with the XP cost for making x number of items. This also allows an "out". If the PCs go into the remnants of the old culture, they can find other magic items and perhaps even a treatise on item creation. This will force items to be somewhat rare (who has time for all that prayer and sacrificing) while still allowing creation, and adventuring can always provide a possible surprise. But, this way that sword +x is more than just plunking down gold at the local items shop. [/QUOTE]
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Magic items without creation - need creative ideas plz
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