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Magic Items, worst, silliest, most power gamey you have seen.
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<blockquote data-quote="Croesus" data-source="post: 5727222" data-attributes="member: 35019"><p>1E: Potion Belt. Had slots for potion bottles. Allowed the wearer to use a potion as a free action. Great for fighters with cure potions.</p><p></p><p>1E: Portable Hole. This was a mis-reading of the item description. We thought it created an actual hole in something, similar to a passwall spell. We used it in dungeons to bypass all sorts of areas, creating an instant hole in walls.</p><p></p><p>1E: True Ring(?). I'm not positive about the correct name of the item, but this was something from a Dragon article. Basically, a wizard created the ring and imbued it with XP that the wizard sacrificed. The ring then had all the spell capability of a wizard with that many XP. For example, imbue one with 375K XP and you get a ring with all the spellcasting capability of an 11th level wizard. Majorly broken, but fun (for the wizard).</p></blockquote><p></p>
[QUOTE="Croesus, post: 5727222, member: 35019"] 1E: Potion Belt. Had slots for potion bottles. Allowed the wearer to use a potion as a free action. Great for fighters with cure potions. 1E: Portable Hole. This was a mis-reading of the item description. We thought it created an actual hole in something, similar to a passwall spell. We used it in dungeons to bypass all sorts of areas, creating an instant hole in walls. 1E: True Ring(?). I'm not positive about the correct name of the item, but this was something from a Dragon article. Basically, a wizard created the ring and imbued it with XP that the wizard sacrificed. The ring then had all the spell capability of a wizard with that many XP. For example, imbue one with 375K XP and you get a ring with all the spellcasting capability of an 11th level wizard. Majorly broken, but fun (for the wizard). [/QUOTE]
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Community
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*TTRPGs General
Magic Items, worst, silliest, most power gamey you have seen.
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