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Magic Items You'll Never Give Out
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<blockquote data-quote="Charles Rampant" data-source="post: 7148544" data-attributes="member: 32659"><p>I've had problems with the Periapt as well. My players felt that it meant the character just ignored the mechanic entirely, meaning that at the start of his turn he just went back to 0. I was rather unimpressed with the idea that a hypothetical Assassin could stand next to his unconscious body, sawing at his throat with a razor, and never kill him since he'd only make one attack a turn. Naturally, having had a wee argument over it, it never came up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I've never given out magical plate, or indeed magical heavy armour in general. The players tend to get quite aggrieved at this - not to mention generically complaining about a lack of magical toys in general in 5e - but I cheerfully observe that I roll all my items and the tables make magical platemail essentially impossible to acquire. So I guess I've a problem with it in terms of it causing meaningless arguments?</p><p></p><p>In general, I find that magic items are a major source of friction between me and my players. They want more of them, they want to buy all the most powerful ones, and they hate finding one-use items. Like almost every DM ever, I prefer fewer magic items, and to avoid ones that'll unbalance the game (i.e. all the ones that the players want). If this is what it's like in 5e, I can only imagine how annoying it was for a DM in 3e.</p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 7148544, member: 32659"] I've had problems with the Periapt as well. My players felt that it meant the character just ignored the mechanic entirely, meaning that at the start of his turn he just went back to 0. I was rather unimpressed with the idea that a hypothetical Assassin could stand next to his unconscious body, sawing at his throat with a razor, and never kill him since he'd only make one attack a turn. Naturally, having had a wee argument over it, it never came up. :D I've never given out magical plate, or indeed magical heavy armour in general. The players tend to get quite aggrieved at this - not to mention generically complaining about a lack of magical toys in general in 5e - but I cheerfully observe that I roll all my items and the tables make magical platemail essentially impossible to acquire. So I guess I've a problem with it in terms of it causing meaningless arguments? In general, I find that magic items are a major source of friction between me and my players. They want more of them, they want to buy all the most powerful ones, and they hate finding one-use items. Like almost every DM ever, I prefer fewer magic items, and to avoid ones that'll unbalance the game (i.e. all the ones that the players want). If this is what it's like in 5e, I can only imagine how annoying it was for a DM in 3e. [/QUOTE]
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