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Magic Items You'll Never Give Out
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7148614" data-attributes="member: 6787650"><p>What items will I never willingly give out? Well, I'll never again give out a standard unlimited-reuse Deck of Many Things. It's too easy to exploit. I will give out a Deck of Many Things which vanishes as soon as whoever opened it draws as many cards as they originally declared they were going to draw.</p><p></p><p>There are some other items which are pretty lame and which I wouldn't give out on purpose unless I was deliberately trying to disappoint my players (Universal Solvent--its only property is the ability to counter a single specific underwhelming Legendary Item), but I don't have a problem with rolling them up randomly. Likewise, I tend not to give out potions because I find them underwhelming.</p><p></p><p>=============================================</p><p></p><p></p><p></p><p>The assassin can kill him if he Readies an action to attack right before the assassin's normal turn would occur. E.g. if a noncombatant chicken goes right before the assassin every round, and does nothing but cluck and walk around, he Readies "cut this guy's throat when the chicken clucks", and then on his own turn his cuts the throat again. Two auto-crits = 4 failed death saves = dead PC.</p><p></p><p>Which just goes to show the goofiness of a the 5E default (cyclic) initiative system, among other things.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7148614, member: 6787650"] What items will I never willingly give out? Well, I'll never again give out a standard unlimited-reuse Deck of Many Things. It's too easy to exploit. I will give out a Deck of Many Things which vanishes as soon as whoever opened it draws as many cards as they originally declared they were going to draw. There are some other items which are pretty lame and which I wouldn't give out on purpose unless I was deliberately trying to disappoint my players (Universal Solvent--its only property is the ability to counter a single specific underwhelming Legendary Item), but I don't have a problem with rolling them up randomly. Likewise, I tend not to give out potions because I find them underwhelming. ============================================= The assassin can kill him if he Readies an action to attack right before the assassin's normal turn would occur. E.g. if a noncombatant chicken goes right before the assassin every round, and does nothing but cluck and walk around, he Readies "cut this guy's throat when the chicken clucks", and then on his own turn his cuts the throat again. Two auto-crits = 4 failed death saves = dead PC. Which just goes to show the goofiness of a the 5E default (cyclic) initiative system, among other things. [/QUOTE]
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