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<blockquote data-quote="Atomo" data-source="post: 4948601" data-attributes="member: 60918"><p>My party is probably an excession, but none of my players like of "tailored" items for them in treasure or a wishlist... They like something completely random. So we use Table Smith software to just give items for the proper level in each treasure.</p><p></p><p>Sure, they end with lots of things they will never use and a considerable percentage of that becomes residuum anyway. It could be argue that they use the residuum to just enchant the items they want, but there is a limitation. You can only create magic items of your level or under it. Magic items in treasure usually are higher level than chars. So, in the long run, they are "sub-optimized".</p><p></p><p>However, they are having fun and prefer this way. And once one of our rules of RPG time is "have fun with your friends", does not matter. If randonness is fun, let it be. And it is very interesting to notice the unusual uses the players give to items they never would get in the first place, but now they have because a random treasure. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Atomo, post: 4948601, member: 60918"] My party is probably an excession, but none of my players like of "tailored" items for them in treasure or a wishlist... They like something completely random. So we use Table Smith software to just give items for the proper level in each treasure. Sure, they end with lots of things they will never use and a considerable percentage of that becomes residuum anyway. It could be argue that they use the residuum to just enchant the items they want, but there is a limitation. You can only create magic items of your level or under it. Magic items in treasure usually are higher level than chars. So, in the long run, they are "sub-optimized". However, they are having fun and prefer this way. And once one of our rules of RPG time is "have fun with your friends", does not matter. If randonness is fun, let it be. And it is very interesting to notice the unusual uses the players give to items they never would get in the first place, but now they have because a random treasure. ;) [/QUOTE]
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