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<blockquote data-quote="Tallifer" data-source="post: 4950346" data-attributes="member: 84661"><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">Two things:</span></span></p><p></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">1. During the adventure, I just tell the party they get piles of gold and jewels and various wonderful things. (I gave them Handy Haversacks early on.) I dress it up with suitably ornate and vague language: it glitters, it comes in heaps, it dazzles and seduces them. I include vague descriptions of non-magical parade armour, decorated walking staves, jewelry such as rings and brooches, ornamental batons and stuff, so that there will be much leeway for describing the actual magical loot later.</span></span></p><p></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">This means that I need not plan loot or treasure at all.</span></span></p><p></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">Then once the party achieves a new level and an extended rest in town, they examine the treasure.</span></span></p><p></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">I add up the gold plus the gold value of the magic items suggested by the treasure parcels of the level just finished by the adventurers. This is divided among the party, who then proceed to "discover" what magical treasures they found in their loot. This is all subject to my approval at the table in a massive orgy of plundering. My players love this and combined with choosing their new powers and feats, we can take a long time lovingly rewarding the adventurers for a fine victory. </span></span></p><p></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">OOC the players usually lend each other gold-value each level so that a particularly expensive but important item can be "discovered" in the heap. I limit any items to level-finished-plus-four as per the Dungeon Master's Guide, although the players usually pick more lower level items.</span></span></p><p></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">2. I allow players to upgrade their old items with residuum as per the Enchantment Ritual. But I also allow old crud to be exchanged for its full weight in residuum when the adventurers need to offset the cost of a treasure more appropriate to their level or their newfound abilities. (For example, I let the party exchange all their Rings of Protection for the new Wondrous Stones from the second Adventurer's Vault.)</span></span></p></blockquote><p></p>
[QUOTE="Tallifer, post: 4950346, member: 84661"] [FONT=Palatino Linotype][SIZE=3]Two things:[/SIZE][/FONT] [FONT=Palatino Linotype][SIZE=3]1. During the adventure, I just tell the party they get piles of gold and jewels and various wonderful things. (I gave them Handy Haversacks early on.) I dress it up with suitably ornate and vague language: it glitters, it comes in heaps, it dazzles and seduces them. I include vague descriptions of non-magical parade armour, decorated walking staves, jewelry such as rings and brooches, ornamental batons and stuff, so that there will be much leeway for describing the actual magical loot later.[/SIZE][/FONT] [FONT=Palatino Linotype][SIZE=3]This means that I need not plan loot or treasure at all.[/SIZE][/FONT] [FONT=Palatino Linotype][SIZE=3]Then once the party achieves a new level and an extended rest in town, they examine the treasure.[/SIZE][/FONT] [FONT=Palatino Linotype][SIZE=3]I add up the gold plus the gold value of the magic items suggested by the treasure parcels of the level just finished by the adventurers. This is divided among the party, who then proceed to "discover" what magical treasures they found in their loot. This is all subject to my approval at the table in a massive orgy of plundering. My players love this and combined with choosing their new powers and feats, we can take a long time lovingly rewarding the adventurers for a fine victory. [/SIZE][/FONT] [FONT=Palatino Linotype][SIZE=3]OOC the players usually lend each other gold-value each level so that a particularly expensive but important item can be "discovered" in the heap. I limit any items to level-finished-plus-four as per the Dungeon Master's Guide, although the players usually pick more lower level items.[/SIZE][/FONT] [FONT=Palatino Linotype][SIZE=3]2. I allow players to upgrade their old items with residuum as per the Enchantment Ritual. But I also allow old crud to be exchanged for its full weight in residuum when the adventurers need to offset the cost of a treasure more appropriate to their level or their newfound abilities. (For example, I let the party exchange all their Rings of Protection for the new Wondrous Stones from the second Adventurer's Vault.)[/SIZE][/FONT] [/QUOTE]
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