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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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<blockquote data-quote="The Shadow" data-source="post: 6004382" data-attributes="member: 16760"><p>I think +X weapons should die in a fire.</p><p></p><p>There, I said it.</p><p></p><p>There's nothing wrong with an 'accuracy' enchantment, that makes a weapon more likely to hit. And there's nothing wrong with a 'sharp' enchantment that makes a weapon do more damage. And there's certainly nothing wrong with expressing that extra accuracy and/or damage with a bonus number.</p><p></p><p>It's three assumptions about these enchantments that wreak much harm in D&D Land:</p><p></p><p>1) The accuracy bonus is always the same as the damage bonus, and:</p><p></p><p>2) These "+X" enchantments are the vanilla in the magic item flavor world, and (related):</p><p></p><p>3) Every magic weapon - no matter what it does - is expected to have an underlying "+X" on it.</p><p></p><p>Why on earth can't you have a sword that gives +3 accuracy, but only +1 extra damage, or none at all? Why can't you have a sword that bursts into flame, but doesn't make it any easier to hit anything?</p><p></p><p>"+X" weapons do a lot all by their lonesome to suck the mystery out of magic weapons. Once you know a weapon's "plus" value, the rest is just finding out "what else it does".</p><p></p><p>Heck, 5e's (dis)advantage system opens doors to entirely new weapons... How about a weapon that grants advantage on attacks? (Highly prized by rogues!) How about armor that gives you resistance to fire? And so on?</p><p></p><p>EDIT: Or (just thought of this), how about weapons that affect Combat Superiority dice in some way? Weapons that might give some small bonus to non-fighters, but really come alive in a fighter's hands?</p></blockquote><p></p>
[QUOTE="The Shadow, post: 6004382, member: 16760"] I think +X weapons should die in a fire. There, I said it. There's nothing wrong with an 'accuracy' enchantment, that makes a weapon more likely to hit. And there's nothing wrong with a 'sharp' enchantment that makes a weapon do more damage. And there's certainly nothing wrong with expressing that extra accuracy and/or damage with a bonus number. It's three assumptions about these enchantments that wreak much harm in D&D Land: 1) The accuracy bonus is always the same as the damage bonus, and: 2) These "+X" enchantments are the vanilla in the magic item flavor world, and (related): 3) Every magic weapon - no matter what it does - is expected to have an underlying "+X" on it. Why on earth can't you have a sword that gives +3 accuracy, but only +1 extra damage, or none at all? Why can't you have a sword that bursts into flame, but doesn't make it any easier to hit anything? "+X" weapons do a lot all by their lonesome to suck the mystery out of magic weapons. Once you know a weapon's "plus" value, the rest is just finding out "what else it does". Heck, 5e's (dis)advantage system opens doors to entirely new weapons... How about a weapon that grants advantage on attacks? (Highly prized by rogues!) How about armor that gives you resistance to fire? And so on? EDIT: Or (just thought of this), how about weapons that affect Combat Superiority dice in some way? Weapons that might give some small bonus to non-fighters, but really come alive in a fighter's hands? [/QUOTE]
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