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<blockquote data-quote="Ultimatecalibur" data-source="post: 6005095" data-attributes="member: 59539"><p>That lack of fun at a table only happens if those characters are not doing comparable damage. If the character with a 50% accuracy deals 20 per hit and the character with the 75% chance of hitting is only doing 8 damage per hit, the player liable to be having less fun is the character with 75% accuracy.</p><p></p><p>You are also assuming that the base expected chance of hitting for everyone is 50%. Currently the base expected chance of hitting seems to be 60% to 65%(87.75% with advantage) for Fighters, Wizards and Warlocks and 55%(79.75% with advantage) for everyone else. The Rogue is an oddball currently, it starts advances to 60%(84% with advantage) at 5th level and seems to be designed to get advantage every other turn. And this does not take into account that some monsters can have ACs 2 to 3 points lower than the average and others can have higher than average ACs.</p><p></p><p></p><p></p><p>And you just brought up one of the biggest problems of expected wealth by level: It makes bonuses no longer bonuses. That is not the fault of accuracy bonuses.</p><p></p><p></p><p></p><p>It is less that +6 damage was not as disruptive and more that there were so many damage bonuses that the influence of magic item damage bonuses were drowned out by other bonuses. +6 isn't as noticeable when you are doing 6d6+24 before including the magic items damage bonus.</p></blockquote><p></p>
[QUOTE="Ultimatecalibur, post: 6005095, member: 59539"] That lack of fun at a table only happens if those characters are not doing comparable damage. If the character with a 50% accuracy deals 20 per hit and the character with the 75% chance of hitting is only doing 8 damage per hit, the player liable to be having less fun is the character with 75% accuracy. You are also assuming that the base expected chance of hitting for everyone is 50%. Currently the base expected chance of hitting seems to be 60% to 65%(87.75% with advantage) for Fighters, Wizards and Warlocks and 55%(79.75% with advantage) for everyone else. The Rogue is an oddball currently, it starts advances to 60%(84% with advantage) at 5th level and seems to be designed to get advantage every other turn. And this does not take into account that some monsters can have ACs 2 to 3 points lower than the average and others can have higher than average ACs. And you just brought up one of the biggest problems of expected wealth by level: It makes bonuses no longer bonuses. That is not the fault of accuracy bonuses. It is less that +6 damage was not as disruptive and more that there were so many damage bonuses that the influence of magic item damage bonuses were drowned out by other bonuses. +6 isn't as noticeable when you are doing 6d6+24 before including the magic items damage bonus. [/QUOTE]
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