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Magic Jar aftermath question
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<blockquote data-quote="tommybahama" data-source="post: 7917411" data-attributes="member: 7017351"><p>What I am about to tell you is very dark magic. Proceed at your own peril if you dare...</p><p></p><p>On page 211 of the Player's Handbook under the list of 8th level spells you will find a foul dweomer known as <em>Trap the Soul. </em>However, there is no spell description to be found in any of the 5e books, for such is the foul powers of this spell. This is the spell your villain seeks. Casting it will remove the host NPC's soul from the shared body, thus making the spell permanent.</p><p></p><p>Alternatively, the villain removed his pinky finger down to the first knuckle and preserved it some place safe so that he could cast the <em>Clone</em> spell someday if needed. </p><p></p><p>As far as your second question, <em>"Meanwhile, the possessed creature's soul can perceive from the container using its own senses, but it can't move or take actions at all." </em> It will receive the message but can't reply.</p></blockquote><p></p>
[QUOTE="tommybahama, post: 7917411, member: 7017351"] What I am about to tell you is very dark magic. Proceed at your own peril if you dare... On page 211 of the Player's Handbook under the list of 8th level spells you will find a foul dweomer known as [I]Trap the Soul. [/I]However, there is no spell description to be found in any of the 5e books, for such is the foul powers of this spell. This is the spell your villain seeks. Casting it will remove the host NPC's soul from the shared body, thus making the spell permanent. Alternatively, the villain removed his pinky finger down to the first knuckle and preserved it some place safe so that he could cast the [I]Clone[/I] spell someday if needed. As far as your second question, [I]"Meanwhile, the possessed creature's soul can perceive from the container using its own senses, but it can't move or take actions at all." [/I] It will receive the message but can't reply. [/QUOTE]
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