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Magic Jar and Familiar
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<blockquote data-quote="Tom Cashel" data-source="post: 454352" data-attributes="member: 321"><p>Again, the spell gives no provision for safety valves like being "shunted" back into the receptacle. It is <em>very clear</em> about what happens if you're foolish enough to be in that summoned monster when it "disappears" back to where it came from.</p><p></p><p></p><p></p><p>The spell only says that you can <strong>attack</strong> (possess) creatures on the same plane. Once you're in the body, it works "as polymorph other."</p><p></p><p>So I would say that if you choose to stay in the summoned monster (and it would be an easy thing to shift back into the receptacle), then you "disappear" when the summoning spell ends. If you can't get back to within range of your receptacle before the magic jar ends, you die, per the spell. Keep in mind that the caster probably has at least 8 hrs. to figure out a way to do this...</p><p></p><p>Nobody said it wasn't a dangerous proposition, severing your own soul from its body.</p></blockquote><p></p>
[QUOTE="Tom Cashel, post: 454352, member: 321"] Again, the spell gives no provision for safety valves like being "shunted" back into the receptacle. It is [i]very clear[/i] about what happens if you're foolish enough to be in that summoned monster when it "disappears" back to where it came from. The spell only says that you can [b]attack[/b] (possess) creatures on the same plane. Once you're in the body, it works "as polymorph other." So I would say that if you choose to stay in the summoned monster (and it would be an easy thing to shift back into the receptacle), then you "disappear" when the summoning spell ends. If you can't get back to within range of your receptacle before the magic jar ends, you die, per the spell. Keep in mind that the caster probably has at least 8 hrs. to figure out a way to do this... Nobody said it wasn't a dangerous proposition, severing your own soul from its body. [/QUOTE]
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