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<blockquote data-quote="jgsugden" data-source="post: 1316401" data-attributes="member: 2629"><p>A few comments and opinions:</p><p></p><p>Feats: The caster should retain his normal feats in the new form, though any bonus feats held by the possessed creature should probably also be gained.</p><p></p><p>Base skills: I'd go with the caster's skill points.</p><p></p><p>Racial Traits: I'd go with target with the exception of purely mental traits like stonecunning, bonus skill points and bonus feats.</p><p></p><p>Memories: The target would remember being outside his body. I would also give him the same senses held by the wizard in the magic jar, but without the attack ability: While in the magic jar, you can sense any life force within 10 feet per caster level (and on the same plane of existence). You do need line of effect from the jar to the creatures. You cannot determine the exact creature types or positions of these creatures. In a group of life forces, you can sense a difference of 4 or more Hit Dice between one creature and another and can determine whether a life force is powered by positive or negative energy. (Undead creatures are powered by negative energy. Only sentient undead creatures have, or are, souls.)</p><p></p><p>One thing to note: You don't pick the target to be taken over. You pick a power level and the final target is randomly picked from all creatures in that power level within range. If a BBEG uses this against a 4 PC party, all of which are level 10, he may end up in one of the PCs or in any of his guards that are 10 HD creatures that happens to be in range. As the range grows with levels gained, this area can be pretty large and hard to figure out.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1316401, member: 2629"] A few comments and opinions: Feats: The caster should retain his normal feats in the new form, though any bonus feats held by the possessed creature should probably also be gained. Base skills: I'd go with the caster's skill points. Racial Traits: I'd go with target with the exception of purely mental traits like stonecunning, bonus skill points and bonus feats. Memories: The target would remember being outside his body. I would also give him the same senses held by the wizard in the magic jar, but without the attack ability: While in the magic jar, you can sense any life force within 10 feet per caster level (and on the same plane of existence). You do need line of effect from the jar to the creatures. You cannot determine the exact creature types or positions of these creatures. In a group of life forces, you can sense a difference of 4 or more Hit Dice between one creature and another and can determine whether a life force is powered by positive or negative energy. (Undead creatures are powered by negative energy. Only sentient undead creatures have, or are, souls.) One thing to note: You don't pick the target to be taken over. You pick a power level and the final target is randomly picked from all creatures in that power level within range. If a BBEG uses this against a 4 PC party, all of which are level 10, he may end up in one of the PCs or in any of his guards that are 10 HD creatures that happens to be in range. As the range grows with levels gained, this area can be pretty large and hard to figure out. [/QUOTE]
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