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<blockquote data-quote="Ferrix" data-source="post: 1698127" data-attributes="member: 6115"><p><strong>Trekt Loreseeker</strong></p><p></p><p>Trekt Loreseeker</p><p>Male Dwarf Ranger 5/Finder of the Lost 5/Grim 2</p><p>Alignment: Neutral</p><p>Height: 3 ft. 11 inches</p><p>Weight: 154 lb.</p><p>Hair: black</p><p>Eyes: dark green</p><p>Age: 70 years</p><p></p><p>Str: 18 (+4) [8 points, +1 lvl, +2 gauntlets]</p><p>Dex: 16 (+3) [6 points, +2 lvl]</p><p>Con: 16 (+3) [6 points, +2 racial]</p><p>Int: 12 (+1) [4 points]</p><p>Wis: 12 (+1) [4 points]</p><p>Cha: 10 (+0) [4 points, -2 racial]</p><p></p><p>Racial Abilties: Darkvision 60?, Stonecunning, Weapon Familiarity (Urgrosh, Waraxe), Stability, +2 bonus vs. poisons, +2 bonus vs. spells & spell-like effects, +1 attack bonus vs. orcs and goblinoids, +4 dodge bonus vs. giants, +2 appraise & craft checks (stone or metal work)</p><p></p><p>Ranger Abilities: track, 1st favored enemy (magical beasts) +4, combat style (twf), endurance, animal companion, 2nd favored enemy (aberrations) +2</p><p></p><p>Finder Abilities: Alertness, Memory of the Past, Scent, Haunted by the Past, Find the Living Truth</p><p></p><p>Grim Abilities: Grim Certainty, Grim Presence 1/day, Grim Fortune</p><p></p><p>Hit Dice: 5d8+5d8+2d10+36</p><p>HP: 113</p><p>AC: 25 (+3 Dex, +7 Armor, +3 Shield, +2 deflection), flatfooted 22, touch 15</p><p>Init: +7 [+3 Dex, +4 feat]</p><p>Speed: 20 ft</p><p>Armor Check Penalty: -1</p><p></p><p>Saves:</p><p>Fort +13 [+8 base, +3 Con, +2 cloak]</p><p>Refl +10 [+5 base, +3 Dex, +2 cloak]</p><p>Will +8 [+5 base, +1 Wis, +2 cloak]</p><p></p><p>BAB/Grapple: +10/+5//+13</p><p>Attacks:</p><p>+1 ghost touch adamantine waraxe +15/+10 melee (1d10+5, 19-20/x3, slashing)</p><p>+1 ghost touch adamantine waraxe +13/+8 melee (1d10+5, 19-20/x3, slashing) and +1 bashing spiked small shield +13 (1d8+3, 20/x2, piercing)</p><p>+2 shatterspike +16/+11 melee (1d8+6, 19-20/x2, slashing & bludgeoning)</p><p>+2 shatterspike +14/+14/+9 melee (1d8+6/1d8+4, 19-20/x2, slashing & bludgeoning)</p><p>+1 composite (+4 str) longbow +14/+9 ranged (1d8+5, 20/x3, piercing)</p><p></p><p>Skills (91+6sp, max ranks 15/7.5):</p><p>Survival +11 [10 ranks, +1 wis]</p><p>Search +9 [8 ranks, +1 int]</p><p>Gather Information +7 [4cc+3 ranks, +0 cha]</p><p>Intimidate +11 [5cc+6 ranks, +0 cha]</p><p>Hide +11 [8 ranks, +3 dex]</p><p>Move Silently +11 [8 ranks, +3 dex]</p><p>Spot +11 [8 ranks, +1 wis, +2 alertness]</p><p>Listen +11 [8 ranks, +1 wis, +2 alertness]</p><p>Swim +5 [1 ranks, +4 str]</p><p>Climb +5 [1 ranks, +4 str]</p><p>Appraise +4 [3 ranks, +1 int]</p><p>Knowledge (geography) +3 [2 ranks, +1 int]</p><p>Knowledge (legends) +4 [3 ranks, +1 int]</p><p></p><p>Feats: improved initiative (1st level), track (ranger 1), two-weapon fighting (ranger 2), improved shield bash (3rd level), endurance (ranger 3), deathblow (6th level), alertness (finder 1), improved critical: waraxe (9th level), leadership (12th level)</p><p></p><p>Languages: Common, Dwarven, Goblin</p><p></p><p>Equipment: +2 bashing spiked small shield (4169gp), +2 mithril breastplate (8200gp), +1 ghost touch adamantine waraxe (11030gp), +1 composite (+4 str) longbow (2800gp), ring of protection +2 (8000gp), periapt of health (7400gp), cloak of resistance +2 (4000gp), gauntlets of ogre power +2 (4000gp), wand of cure light wounds (750gp), mess kit of purity (purify food & drink, 1 cubic foot, use-activated) (1000gp), shatterspike (24000gp), random mundane gear (1000gp), 1318gp</p><p></p><p>Shatterspike: This strange weapon appears to be a longsword with a chain on the hilt that to a spiked flail head, seemingly carved out of obsidian, yet is as strong as steel. Known as a gyrspike (S&F), it has been given several enchantments to make it easier to use. It is a +2 gyrspike that gives its wielder the free use of both the Exotic Weapon Proficiency (gyrspike) feat as well as the Improved Sunder feat.</p><p></p><p>Appearance: A ball of solid muscle, Trekt wears his hair and beard short, it never having grown incredibly long on its own he prefers to keep it neat. He wears a cloak of heavy brown wool pulled tight about him at all times, covering a breastplate of burnt mithril. He carries a waraxe slung over his shoulder, it?s adamantine blade and haft scrolled with a ghostly blue script, strapped to the axe is a small steel shield with a single flanged spike raised from its center. His eyes leap from under his charred mithril helmet, green orbs of a curious vendetta against all that is lost.</p><p></p><p>Personality: Trekt is focused and almost crazed, his yearning to seek the wonders of the lost ages spreads across his face and then is lost again with the flare of his green eyes? intensity. The opportunity to explore the uncharted west has given him at least a moment of focus in his continuous scramble to recover the past.</p><p></p><p>Background: Trekt grew up in a dwarven community outside of the mountains, in the hills near a large moor. His father was a carpenter and his mother a scout with the militia. His mother taught him the ways of the wilds and the swamps but he never truly connected with his father. Surprisingly agile for a dwarf he was soon recruited into the same scouting band that his mother led. He would have leapt through the ranks with his skill but he soon became fascinated by the swamps and moors nearby, spending much of his free time there. His neglect of the scouting band soon fell upon him and he was dismissed much to his mothers dismay. He left his community, saddened by his separation from his kin, but feeling it was for the best. He continued to investigate the moors and swamps, soon traveling across the continent to expand his knowledge of them.</p><p></p><p>His time in the swamps has awakened a powerful connection to the hidden and forgotten places as well showing through in his grim if crazy determination to explore and discover. For quite some time he has been traveling with a band of adventurers and has been offered the opportunity to explore and build a new land and he hopes to discover the past of that land as well.</p><p></p><p>Cohort</p><p>Grik</p><p>Male Goblin Rogue 9</p><p>Alignment: Neutral</p><p>Height: 3 ft. 6 inches</p><p>Weight: 46 lbs.</p><p>Hair: none</p><p>Eyes: blue</p><p>Age: 23</p><p></p><p>Str: 10 (--) [4 points, -2 racial]</p><p>Dex: 20 (+5) [10 points, +2 racial, +2 lvl]</p><p>Con: 12 (+1) [4 points]</p><p>Int: 16 (+3) [10 points]</p><p>Wis: 12 (+1) [4 points]</p><p>Cha: 6 (-2) [0 points, -2 racial]</p><p></p><p>Racial Abilities: small size, base speed 30 feet, darkvision 60 ft., +4 racial bonus on move silently and ride checks</p><p></p><p>Class Abilities: sneak attack +5d6, trapfinding, evasion, trap sense +3, uncanny dodge, improved uncanny dodge</p><p></p><p>Hit Dice: 9d6+9</p><p>HP: 51</p><p>AC: 27 (+5 Dex, +6 Armor, +4 Shield, +1 deflection, +1 size), flatfooted 27, touch 17</p><p>Init: +9 [+5 Dex, +4 feat]</p><p>Speed: 30 ft</p><p>Armor Check Penalty: -1 (buckler)</p><p></p><p>Saves:</p><p>Fort +4 [+3 base, +1 Con]</p><p>Refl +11 [+6 base, +5 Dex]</p><p>Will +4 [+3 base, +1 Wis]</p><p></p><p>BAB//Grapple: +6/+1 // +2</p><p>Attacks:</p><p>+1 rapier +13 melee (1d4+1, 18-20/x2, piercing)</p><p>masterwork cold iron dagger +13 melee (1d3, 19-20/x2, piercing)</p><p>masterwork shortbow +13 ranged (1d4, x3, 60 ft., piercing)</p><p></p><p>Skills (132sp, max ranks 12/6):</p><p>Survival +7 [6cc ranks, +1 wis]</p><p>Hide +21 [12 ranks, +5 dex, +4 size]</p><p>Move Silently +21 [12 ranks, +5 dex, +4 racial]</p><p>Spot +13 [12 ranks, +1 wis]</p><p>Listen +13 [12 ranks, +1 wis]</p><p>Search +15 [12 ranks, +3 int]</p><p>Disable Device +15 [12 ranks, +3 int]</p><p>Open Locks +17 [12 ranks, +5 dex]</p><p>Appraise +8 [5 ranks, +3 int]</p><p>Tumble +13 [8 ranks, +5 dex]</p><p>Decipher Script +15 [12 ranks, +3 int]</p><p>Swim +4 [3 ranks, +0 str]</p><p>Climb +4 [4 ranks, +0 str]</p><p>Jump +4 [5 ranks, +0 str]</p><p></p><p>Feats: combat reflexes (1st level), improved initiative (3rd level), shield proficiency (6th level), weapon finesse (9th level)</p><p></p><p>Languages: Common, Goblin, Dwarven</p><p></p><p>Equipment (12000gp): +1 rapier (2320gp), +2 mithril chain shirt (5100gp), +3 buckler beetle (party loot), ring of protection +1 (2000gp), masterwork shortbow (360gp), quiver and 60 arrows (3gp), masterwork cold iron dagger (304gp), potion of cure moderate wounds x2 (600gp), silversheen x2 (500gp), elixir of hiding (250gp), potion of sanctuary x2 (100gp), potion of delay poison (300gp), 150gp worth of mundane equipment, 23gp</p><p></p><p>Appearance: Grik is an unassuming goblin, his bald head is flat and wide and his long ears make him almost comic. He wears an explorers outfit of green and brown, underneath the glint of shining mithril can occasionally be seen. At his hip rests a rapier of fine quality and a small buckler shaped like a beetle rests atop of his backpack.</p><p></p><p>Personality: Grik is incredibly quiet and intelligent for a goblin, he managed to survive his youth through sheer cunning although he didn?t much appreciate the way he was often treated for his lack of viciousness. He is very much indebted to Trekt for saving him from his own fellows when he was chosen for a vile sacrifice to their gods. He is reserved and adept at what he does.</p><p></p><p>Background: Griks youth is full of violence. A small goblin, he was constantly abused physically and mentally by his peers and for such reasons he attempted to be seen as little as possible, exploring the surrounding caves and swamps of his homeland. It wasn?t until his goblin tribe began the war against the humans that Grik felt fully apart from his people, but he did not have time to flee for he was chosen, due to his less than vicious nature, as a due sacrifice to the gods to bless the campaign. His luck however struck true for once and in the middle of the sacrifice which was occurring in an ancient temple within the swamps was he rescued by a dwarf by the name of Trekt. This surprised Grik but he found that he and the dwarf had similar interests and has since developed a great deal of affection for the dwarf.</p><p></p><p>Followers (10/1):</p><p>Gaelyn Sursen, female forest gnome druid (2nd level)</p><p>Chitter the Rust Monster: Once a mount for the gnome druid of the Swordbane Clan, Chitter is surprisingly tame and rather cute. Fed copious amounts of scrap metal, he will even even avoid rusting someone's metal armor... if he's full. Another friendly druid was able to figure out Chitter's commands, so he possibly could be ridden by some Small creature with no metal on them.</p><p>10 1st level rangers (2 halflings, 2 elves, 2 humans, 2 half-orcs, 2 dwarves)</p></blockquote><p></p>
[QUOTE="Ferrix, post: 1698127, member: 6115"] [b]Trekt Loreseeker[/b] Trekt Loreseeker Male Dwarf Ranger 5/Finder of the Lost 5/Grim 2 Alignment: Neutral Height: 3 ft. 11 inches Weight: 154 lb. Hair: black Eyes: dark green Age: 70 years Str: 18 (+4) [8 points, +1 lvl, +2 gauntlets] Dex: 16 (+3) [6 points, +2 lvl] Con: 16 (+3) [6 points, +2 racial] Int: 12 (+1) [4 points] Wis: 12 (+1) [4 points] Cha: 10 (+0) [4 points, -2 racial] Racial Abilties: Darkvision 60?, Stonecunning, Weapon Familiarity (Urgrosh, Waraxe), Stability, +2 bonus vs. poisons, +2 bonus vs. spells & spell-like effects, +1 attack bonus vs. orcs and goblinoids, +4 dodge bonus vs. giants, +2 appraise & craft checks (stone or metal work) Ranger Abilities: track, 1st favored enemy (magical beasts) +4, combat style (twf), endurance, animal companion, 2nd favored enemy (aberrations) +2 Finder Abilities: Alertness, Memory of the Past, Scent, Haunted by the Past, Find the Living Truth Grim Abilities: Grim Certainty, Grim Presence 1/day, Grim Fortune Hit Dice: 5d8+5d8+2d10+36 HP: 113 AC: 25 (+3 Dex, +7 Armor, +3 Shield, +2 deflection), flatfooted 22, touch 15 Init: +7 [+3 Dex, +4 feat] Speed: 20 ft Armor Check Penalty: -1 Saves: Fort +13 [+8 base, +3 Con, +2 cloak] Refl +10 [+5 base, +3 Dex, +2 cloak] Will +8 [+5 base, +1 Wis, +2 cloak] BAB/Grapple: +10/+5//+13 Attacks: +1 ghost touch adamantine waraxe +15/+10 melee (1d10+5, 19-20/x3, slashing) +1 ghost touch adamantine waraxe +13/+8 melee (1d10+5, 19-20/x3, slashing) and +1 bashing spiked small shield +13 (1d8+3, 20/x2, piercing) +2 shatterspike +16/+11 melee (1d8+6, 19-20/x2, slashing & bludgeoning) +2 shatterspike +14/+14/+9 melee (1d8+6/1d8+4, 19-20/x2, slashing & bludgeoning) +1 composite (+4 str) longbow +14/+9 ranged (1d8+5, 20/x3, piercing) Skills (91+6sp, max ranks 15/7.5): Survival +11 [10 ranks, +1 wis] Search +9 [8 ranks, +1 int] Gather Information +7 [4cc+3 ranks, +0 cha] Intimidate +11 [5cc+6 ranks, +0 cha] Hide +11 [8 ranks, +3 dex] Move Silently +11 [8 ranks, +3 dex] Spot +11 [8 ranks, +1 wis, +2 alertness] Listen +11 [8 ranks, +1 wis, +2 alertness] Swim +5 [1 ranks, +4 str] Climb +5 [1 ranks, +4 str] Appraise +4 [3 ranks, +1 int] Knowledge (geography) +3 [2 ranks, +1 int] Knowledge (legends) +4 [3 ranks, +1 int] Feats: improved initiative (1st level), track (ranger 1), two-weapon fighting (ranger 2), improved shield bash (3rd level), endurance (ranger 3), deathblow (6th level), alertness (finder 1), improved critical: waraxe (9th level), leadership (12th level) Languages: Common, Dwarven, Goblin Equipment: +2 bashing spiked small shield (4169gp), +2 mithril breastplate (8200gp), +1 ghost touch adamantine waraxe (11030gp), +1 composite (+4 str) longbow (2800gp), ring of protection +2 (8000gp), periapt of health (7400gp), cloak of resistance +2 (4000gp), gauntlets of ogre power +2 (4000gp), wand of cure light wounds (750gp), mess kit of purity (purify food & drink, 1 cubic foot, use-activated) (1000gp), shatterspike (24000gp), random mundane gear (1000gp), 1318gp Shatterspike: This strange weapon appears to be a longsword with a chain on the hilt that to a spiked flail head, seemingly carved out of obsidian, yet is as strong as steel. Known as a gyrspike (S&F), it has been given several enchantments to make it easier to use. It is a +2 gyrspike that gives its wielder the free use of both the Exotic Weapon Proficiency (gyrspike) feat as well as the Improved Sunder feat. Appearance: A ball of solid muscle, Trekt wears his hair and beard short, it never having grown incredibly long on its own he prefers to keep it neat. He wears a cloak of heavy brown wool pulled tight about him at all times, covering a breastplate of burnt mithril. He carries a waraxe slung over his shoulder, it?s adamantine blade and haft scrolled with a ghostly blue script, strapped to the axe is a small steel shield with a single flanged spike raised from its center. His eyes leap from under his charred mithril helmet, green orbs of a curious vendetta against all that is lost. Personality: Trekt is focused and almost crazed, his yearning to seek the wonders of the lost ages spreads across his face and then is lost again with the flare of his green eyes? intensity. The opportunity to explore the uncharted west has given him at least a moment of focus in his continuous scramble to recover the past. Background: Trekt grew up in a dwarven community outside of the mountains, in the hills near a large moor. His father was a carpenter and his mother a scout with the militia. His mother taught him the ways of the wilds and the swamps but he never truly connected with his father. Surprisingly agile for a dwarf he was soon recruited into the same scouting band that his mother led. He would have leapt through the ranks with his skill but he soon became fascinated by the swamps and moors nearby, spending much of his free time there. His neglect of the scouting band soon fell upon him and he was dismissed much to his mothers dismay. He left his community, saddened by his separation from his kin, but feeling it was for the best. He continued to investigate the moors and swamps, soon traveling across the continent to expand his knowledge of them. His time in the swamps has awakened a powerful connection to the hidden and forgotten places as well showing through in his grim if crazy determination to explore and discover. For quite some time he has been traveling with a band of adventurers and has been offered the opportunity to explore and build a new land and he hopes to discover the past of that land as well. Cohort Grik Male Goblin Rogue 9 Alignment: Neutral Height: 3 ft. 6 inches Weight: 46 lbs. Hair: none Eyes: blue Age: 23 Str: 10 (--) [4 points, -2 racial] Dex: 20 (+5) [10 points, +2 racial, +2 lvl] Con: 12 (+1) [4 points] Int: 16 (+3) [10 points] Wis: 12 (+1) [4 points] Cha: 6 (-2) [0 points, -2 racial] Racial Abilities: small size, base speed 30 feet, darkvision 60 ft., +4 racial bonus on move silently and ride checks Class Abilities: sneak attack +5d6, trapfinding, evasion, trap sense +3, uncanny dodge, improved uncanny dodge Hit Dice: 9d6+9 HP: 51 AC: 27 (+5 Dex, +6 Armor, +4 Shield, +1 deflection, +1 size), flatfooted 27, touch 17 Init: +9 [+5 Dex, +4 feat] Speed: 30 ft Armor Check Penalty: -1 (buckler) Saves: Fort +4 [+3 base, +1 Con] Refl +11 [+6 base, +5 Dex] Will +4 [+3 base, +1 Wis] BAB//Grapple: +6/+1 // +2 Attacks: +1 rapier +13 melee (1d4+1, 18-20/x2, piercing) masterwork cold iron dagger +13 melee (1d3, 19-20/x2, piercing) masterwork shortbow +13 ranged (1d4, x3, 60 ft., piercing) Skills (132sp, max ranks 12/6): Survival +7 [6cc ranks, +1 wis] Hide +21 [12 ranks, +5 dex, +4 size] Move Silently +21 [12 ranks, +5 dex, +4 racial] Spot +13 [12 ranks, +1 wis] Listen +13 [12 ranks, +1 wis] Search +15 [12 ranks, +3 int] Disable Device +15 [12 ranks, +3 int] Open Locks +17 [12 ranks, +5 dex] Appraise +8 [5 ranks, +3 int] Tumble +13 [8 ranks, +5 dex] Decipher Script +15 [12 ranks, +3 int] Swim +4 [3 ranks, +0 str] Climb +4 [4 ranks, +0 str] Jump +4 [5 ranks, +0 str] Feats: combat reflexes (1st level), improved initiative (3rd level), shield proficiency (6th level), weapon finesse (9th level) Languages: Common, Goblin, Dwarven Equipment (12000gp): +1 rapier (2320gp), +2 mithril chain shirt (5100gp), +3 buckler beetle (party loot), ring of protection +1 (2000gp), masterwork shortbow (360gp), quiver and 60 arrows (3gp), masterwork cold iron dagger (304gp), potion of cure moderate wounds x2 (600gp), silversheen x2 (500gp), elixir of hiding (250gp), potion of sanctuary x2 (100gp), potion of delay poison (300gp), 150gp worth of mundane equipment, 23gp Appearance: Grik is an unassuming goblin, his bald head is flat and wide and his long ears make him almost comic. He wears an explorers outfit of green and brown, underneath the glint of shining mithril can occasionally be seen. At his hip rests a rapier of fine quality and a small buckler shaped like a beetle rests atop of his backpack. Personality: Grik is incredibly quiet and intelligent for a goblin, he managed to survive his youth through sheer cunning although he didn?t much appreciate the way he was often treated for his lack of viciousness. He is very much indebted to Trekt for saving him from his own fellows when he was chosen for a vile sacrifice to their gods. He is reserved and adept at what he does. Background: Griks youth is full of violence. A small goblin, he was constantly abused physically and mentally by his peers and for such reasons he attempted to be seen as little as possible, exploring the surrounding caves and swamps of his homeland. It wasn?t until his goblin tribe began the war against the humans that Grik felt fully apart from his people, but he did not have time to flee for he was chosen, due to his less than vicious nature, as a due sacrifice to the gods to bless the campaign. His luck however struck true for once and in the middle of the sacrifice which was occurring in an ancient temple within the swamps was he rescued by a dwarf by the name of Trekt. This surprised Grik but he found that he and the dwarf had similar interests and has since developed a great deal of affection for the dwarf. Followers (10/1): Gaelyn Sursen, female forest gnome druid (2nd level) Chitter the Rust Monster: Once a mount for the gnome druid of the Swordbane Clan, Chitter is surprisingly tame and rather cute. Fed copious amounts of scrap metal, he will even even avoid rusting someone's metal armor... if he's full. Another friendly druid was able to figure out Chitter's commands, so he possibly could be ridden by some Small creature with no metal on them. 10 1st level rangers (2 halflings, 2 elves, 2 humans, 2 half-orcs, 2 dwarves) [/QUOTE]
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