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<blockquote data-quote="RangerWickett" data-source="post: 2209088" data-attributes="member: 63"><p>I had an epiphany about how to do this magic this morning while I was asleep. The epiphany has, of course, gone.</p><p></p><p>I basically want any sort of magic to work. If you believe you are an ancient Chinese sorcerer capable of calling down lightning or turning yourself into a dragon, you can do that (at high level). If you believe you're a voodoo priest, able to raise a zombie and injure someone with an effigy of them, then you can (and probably at low level). If you're a scholar from Arkham, MA, and you think you can summon elder beings if you read these obscure texts written in Sumerian, then you can do it (but you risk going mad).</p><p></p><p>I'd like a simple magic system that could cover all that. I don't know if simple is possible, though. I'm just brainstorming here, right now.</p><p></p><p>Say there are two methods of spellcasting. One is safe but weak, the other can get great power, but is dangerous.</p><p></p><p>The dangerous method would basically set a DC to every spell effect, based on its level. Anyone who finds the ritual could perform it, and if they beat the caster level check, the spell works. If they beat it by a lot, it might even work without drawbacks. And if they fail, well, they're in trouble. You could also create rituals with Knowledge (arcana).</p><p></p><p>The safe method . . . and my issue is that I'm trying to make this fit with d20 modern easily, is to have the ability to cast magic be a benefit and a drawback. The drawback is that, if you use magic, other magic-users can just notice you, especially if you're powerful. The benefit is that you don't actually have to take levels in a magic class to use magic. You take skill ranks in Magical Power, and can cast a number of spells per day equal to your ranks. Hmm. I'm just rambling now.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2209088, member: 63"] I had an epiphany about how to do this magic this morning while I was asleep. The epiphany has, of course, gone. I basically want any sort of magic to work. If you believe you are an ancient Chinese sorcerer capable of calling down lightning or turning yourself into a dragon, you can do that (at high level). If you believe you're a voodoo priest, able to raise a zombie and injure someone with an effigy of them, then you can (and probably at low level). If you're a scholar from Arkham, MA, and you think you can summon elder beings if you read these obscure texts written in Sumerian, then you can do it (but you risk going mad). I'd like a simple magic system that could cover all that. I don't know if simple is possible, though. I'm just brainstorming here, right now. Say there are two methods of spellcasting. One is safe but weak, the other can get great power, but is dangerous. The dangerous method would basically set a DC to every spell effect, based on its level. Anyone who finds the ritual could perform it, and if they beat the caster level check, the spell works. If they beat it by a lot, it might even work without drawbacks. And if they fail, well, they're in trouble. You could also create rituals with Knowledge (arcana). The safe method . . . and my issue is that I'm trying to make this fit with d20 modern easily, is to have the ability to cast magic be a benefit and a drawback. The drawback is that, if you use magic, other magic-users can just notice you, especially if you're powerful. The benefit is that you don't actually have to take levels in a magic class to use magic. You take skill ranks in Magical Power, and can cast a number of spells per day equal to your ranks. Hmm. I'm just rambling now. [/QUOTE]
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