Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Magic like the real world
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="boredgremlin" data-source="post: 2210831" data-attributes="member: 31646"><p>I have the old mage the ascension book. It has some neat ideas but it can be a big pain too. For those who havent read it, the 9 magic sheres (schools) are basically skills. Everything is on a scale of 0-5. 0 means you have no skill at all arent capable of that magic. All the other levels give you examples of what you could do but only about a dozen examples. for all 5 levels of capability. They work skills different. You roll a ton of D10's and have to have so many successes, but you could translate that over to a D20 DC pretty easy. The problem is that the DC changes depending on how big an effect you want, how far away it is, how much damage it should do and how long you want it to last. So basically every single time you cast a spell the wizard has to calculate a new spell DC. Its a really slow system if your character wants to do anything inventive.</p><p></p><p> For real magic you could take a spells level, give it a DC for that level and make it a skill check, probably include magic points or something so he cant just cast spells all day long. For high danger and low danger magic you could break em up by spell level. Say low magic is 1-4 or whatever and all the rest is high magic. I had an idea once to make low style magic do subdual damage to the caster. And high magic did subdual and the caster had to make a will save or temporarly lose wisdom. Like he was going crazy with the magic. Maybe make it a permanent loss if you want to be real mean.</p></blockquote><p></p>
[QUOTE="boredgremlin, post: 2210831, member: 31646"] I have the old mage the ascension book. It has some neat ideas but it can be a big pain too. For those who havent read it, the 9 magic sheres (schools) are basically skills. Everything is on a scale of 0-5. 0 means you have no skill at all arent capable of that magic. All the other levels give you examples of what you could do but only about a dozen examples. for all 5 levels of capability. They work skills different. You roll a ton of D10's and have to have so many successes, but you could translate that over to a D20 DC pretty easy. The problem is that the DC changes depending on how big an effect you want, how far away it is, how much damage it should do and how long you want it to last. So basically every single time you cast a spell the wizard has to calculate a new spell DC. Its a really slow system if your character wants to do anything inventive. For real magic you could take a spells level, give it a DC for that level and make it a skill check, probably include magic points or something so he cant just cast spells all day long. For high danger and low danger magic you could break em up by spell level. Say low magic is 1-4 or whatever and all the rest is high magic. I had an idea once to make low style magic do subdual damage to the caster. And high magic did subdual and the caster had to make a will save or temporarly lose wisdom. Like he was going crazy with the magic. Maybe make it a permanent loss if you want to be real mean. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Magic like the real world
Top