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<blockquote data-quote="Aazenius" data-source="post: 1317860" data-attributes="member: 2607"><p>I use a mana point system in my game. And the first thing you'll discover is how much power it gives to the players. Which isn't necessarily a bad thing. However you will notice that as players level up, they no longer cast those lower level spells... and use their mana to cast the higher level spells a lot more often then would be allowed via the old magic system. </p><p></p><p>I used the psionics handbook to convert my magic into mana, and I used Arcana Undearthed for the idea of "Readied Spells". With this system, you still have to prepare your spells... you just have a larger pool to call upon. </p><p></p><p>If you switch over to a mana point system, do not do it point for point. Another words, don't add up all the spells that a cleric can cast in D&D 3.5 and give them enough mana to cast all those spells. Because your players will not spend that mana to cast lower level spells all that often, and you will find your wizard tossing fireballs at nearly every encounter... with no fear of running out of them anytime soon. I basically totalled up the mana used to cast spells using the psionic system, and only gave each player 3/4s the mana that they would have gotten. This helps keep things a little bit in line.</p><p></p><p>One of the things I enjoy most about a mana point system, is how easy it is to cast a metamagiced spell on the fly. Using the psionic handbook system, a spell can never cost more mana then the caster level - 1. This helps keep things in line.</p></blockquote><p></p>
[QUOTE="Aazenius, post: 1317860, member: 2607"] I use a mana point system in my game. And the first thing you'll discover is how much power it gives to the players. Which isn't necessarily a bad thing. However you will notice that as players level up, they no longer cast those lower level spells... and use their mana to cast the higher level spells a lot more often then would be allowed via the old magic system. I used the psionics handbook to convert my magic into mana, and I used Arcana Undearthed for the idea of "Readied Spells". With this system, you still have to prepare your spells... you just have a larger pool to call upon. If you switch over to a mana point system, do not do it point for point. Another words, don't add up all the spells that a cleric can cast in D&D 3.5 and give them enough mana to cast all those spells. Because your players will not spend that mana to cast lower level spells all that often, and you will find your wizard tossing fireballs at nearly every encounter... with no fear of running out of them anytime soon. I basically totalled up the mana used to cast spells using the psionic system, and only gave each player 3/4s the mana that they would have gotten. This helps keep things a little bit in line. One of the things I enjoy most about a mana point system, is how easy it is to cast a metamagiced spell on the fly. Using the psionic handbook system, a spell can never cost more mana then the caster level - 1. This helps keep things in line. [/QUOTE]
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