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<blockquote data-quote="Evendur" data-source="post: 1320395" data-attributes="member: 16207"><p>The system I'm currently going to be playtesting is this:</p><p></p><p>Mages (there are no Sorcerers in my game...sadly) will have Spellbooks. OK, nothing startling there. Each book will have the initial spells that mages get at level one (0- and 1-level spells only). They can cast whichever spells they have in that book. As they gain in level, they have the ABILITY to learn higher level spells but do NOT get them automatically. They have to quest for them, essentially. This does two things: limits the number of higher level spells the casters are slinging around and also provides for cool quests.</p><p></p><p>As far as the number of mana points the caster gets, I'm going to use the Psionic powerpoints for this as everyone has suggested. I am also designing a new feat which allows for more mana (it replaces the feat Spell Mastery). Also, metamagic feats, instead of taking up spell slots so many levels higher (which becomes a little silly since mana allows for unlimited multi-level casting as long as the caster has mana) the feat allows a caster to quicken, still, silence, or maximize a spell with an extra mana cost (eg. Maximize spell costs three extra points per spell level so Fireball, a third level spell, costs nine extra mana points to maximize--I'm still tweaking this).</p><p></p><p>I'm hoping to make my new RPG available later this year online. This is actually a new campaign/system I plan to submit to Wizards for publication (or any other publisher for that matter). If there is anyone out there with some experience in this process, I would love to talk to you. My ICQ is 261053552. Feel free to IM me.</p><p></p><p>The rest of you, let me know what you think of what I've posted here. Thanks!</p></blockquote><p></p>
[QUOTE="Evendur, post: 1320395, member: 16207"] The system I'm currently going to be playtesting is this: Mages (there are no Sorcerers in my game...sadly) will have Spellbooks. OK, nothing startling there. Each book will have the initial spells that mages get at level one (0- and 1-level spells only). They can cast whichever spells they have in that book. As they gain in level, they have the ABILITY to learn higher level spells but do NOT get them automatically. They have to quest for them, essentially. This does two things: limits the number of higher level spells the casters are slinging around and also provides for cool quests. As far as the number of mana points the caster gets, I'm going to use the Psionic powerpoints for this as everyone has suggested. I am also designing a new feat which allows for more mana (it replaces the feat Spell Mastery). Also, metamagic feats, instead of taking up spell slots so many levels higher (which becomes a little silly since mana allows for unlimited multi-level casting as long as the caster has mana) the feat allows a caster to quicken, still, silence, or maximize a spell with an extra mana cost (eg. Maximize spell costs three extra points per spell level so Fireball, a third level spell, costs nine extra mana points to maximize--I'm still tweaking this). I'm hoping to make my new RPG available later this year online. This is actually a new campaign/system I plan to submit to Wizards for publication (or any other publisher for that matter). If there is anyone out there with some experience in this process, I would love to talk to you. My ICQ is 261053552. Feel free to IM me. The rest of you, let me know what you think of what I've posted here. Thanks! [/QUOTE]
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