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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Magic Merchants 2: Silver Moon Tattoo Parlor
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<blockquote data-quote="Crothian" data-source="post: 2053628" data-attributes="member: 232"><p>Magic Merchants 2</p><p></p><p> Gone are the days when adventures had to brave the dungeons and fight the beholders and other creatures to get at the latest and best magical items. Now all they have to do is gather up their precious gems and gold and go to the local shop and buy that potion of cure light wounds they have been saving up for three months for. But what is the magic shop like? Who owns it? What are they like? What does the shop have in stock? All of these can be pain in the butt questions for a DM. The DMG gives lousy guidelines for this sort of thing just saying items of certain cost can be found in cities and towns of a certain size. Does this mean everything is available? And how many of each? Luckily after the games been out for a few years a company has come along to give some examples of interesting and useful magical shops. And thus there is Magic Merchants 2: Silver Moon Tattoo Parlor. </p><p></p><p> Magic Merchants 2: Silver Moon Tattoo Parlor is the second in this line from Clockwork Golem Workshop. They also have another line of PDFs that deals with lost books of a magical nature. This PDF is seventeen pages long. It unfortunately has no book marks, little art, and a nice lay out. It is written by Peter Ball who has written the other books Clockwork Golem Workshop has put out that I have seen. He has been doing a good job. </p><p></p><p> This book is nice and simple to use. It presents a magical shop full with inventory, stats on the owners Amaris Deltoren and Mirish Eliath. Unlike the previous book these NPCs are actually of high level. On thing that really separates this from other magic shops is one of the owners is a Psion so this shop has a variety of items both magical and psionic in nature. </p><p></p><p> The feature I really like is the set inventory. Players can come in and want whatever they want but more then likely it will not be here. Also, on items that get bought out there are simple expectations as to how long it could take to be restocked assuming it would be. There is a nice history and discussion on the parlors reputation. </p><p></p><p> The place does do psionic tattoos which include a few unique to this shop. The place also has a small selection of potions, wands, and Dorjes. There are a few other miscellaneous items but most of those are single items not easily restocked. This shop has a lot more to offer and to sell then the one depicted in the first Magical Merchants series. </p><p></p><p> Overall, it is a nice and easy magical shop to place in a campaign. The NPCs are nicely worked out, the shop has an interesting history and look. The place can easily become more then just another shop the players visit. It is nicely written and should serve the game well for people looking to incorporate magical shops that have personality.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2053628, member: 232"] Magic Merchants 2 Gone are the days when adventures had to brave the dungeons and fight the beholders and other creatures to get at the latest and best magical items. Now all they have to do is gather up their precious gems and gold and go to the local shop and buy that potion of cure light wounds they have been saving up for three months for. But what is the magic shop like? Who owns it? What are they like? What does the shop have in stock? All of these can be pain in the butt questions for a DM. The DMG gives lousy guidelines for this sort of thing just saying items of certain cost can be found in cities and towns of a certain size. Does this mean everything is available? And how many of each? Luckily after the games been out for a few years a company has come along to give some examples of interesting and useful magical shops. And thus there is Magic Merchants 2: Silver Moon Tattoo Parlor. Magic Merchants 2: Silver Moon Tattoo Parlor is the second in this line from Clockwork Golem Workshop. They also have another line of PDFs that deals with lost books of a magical nature. This PDF is seventeen pages long. It unfortunately has no book marks, little art, and a nice lay out. It is written by Peter Ball who has written the other books Clockwork Golem Workshop has put out that I have seen. He has been doing a good job. This book is nice and simple to use. It presents a magical shop full with inventory, stats on the owners Amaris Deltoren and Mirish Eliath. Unlike the previous book these NPCs are actually of high level. On thing that really separates this from other magic shops is one of the owners is a Psion so this shop has a variety of items both magical and psionic in nature. The feature I really like is the set inventory. Players can come in and want whatever they want but more then likely it will not be here. Also, on items that get bought out there are simple expectations as to how long it could take to be restocked assuming it would be. There is a nice history and discussion on the parlors reputation. The place does do psionic tattoos which include a few unique to this shop. The place also has a small selection of potions, wands, and Dorjes. There are a few other miscellaneous items but most of those are single items not easily restocked. This shop has a lot more to offer and to sell then the one depicted in the first Magical Merchants series. Overall, it is a nice and easy magical shop to place in a campaign. The NPCs are nicely worked out, the shop has an interesting history and look. The place can easily become more then just another shop the players visit. It is nicely written and should serve the game well for people looking to incorporate magical shops that have personality. [/QUOTE]
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