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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Magic Merchants 2: Silver Moon Tattoo Parlor
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<blockquote data-quote="DragonTurtle" data-source="post: 2453692" data-attributes="member: 26206"><p><strong>Magic Merchants 2: The Silver Moon Tattoo Parlor</strong></p><p></p><p>Physical Description: Magic Merchants 2: The Silver Moon Tattoo Parlor is a 17 page PDF by Clockwork Golem Workshop. The PDF is in landscape format for easy screen reading although this will effect those wanting to print it out. The last page is the OGL and the cover page goes right into the introduction. Art is sparse and is mostly clip art style. Unfortunately there are no bookmarks for this book, which would be handy to quickly jump to the desired item.</p><p></p><p>For the Player: It is good to have a place to spend your adventuring loot, and the Silver Moon tattoo parlor is such a place. They have a number of common tattoos waiting for immediately transfer to the willing and paying adventurer, and even more custom ones that will be the perfect surprise against the unsuspecting adversary. The place is also there for trading other magical items although the inventory will be sporadic.</p><p></p><p>For the DM: This is an easy to drop in location, complete with back story and a sample plot hook. It is a good template of how to introduce the concept of a magic shop without handing the players the price list out of the DMG. With the new psionic tattoos it is also possible to give your seasoned players a start or two.</p><p></p><p>New Mechanics: There are 9 new tattoos and one new magical item in the PDF. Some of the tattoos have multiple effects depending on where they are placed or how the wearer chooses to display it. For example the Shifting Mask has 3 different configurations each one granting a different benefit. </p><p></p><p>Overview: While I have never really thought about the use of magical tattoos in my game, this document does pique my interest and gives a good starting ground for the idea. </p><p>I like the idea of sending assassins after the players with a couple of these tattoos on them. The warrior’s hand that twists the users hand into a blade has just the right visual effect to get my players wondering what they are up against. Add to that the Shfting mask that can cause terror or increased disguise ability, and it makes a powerful combo.</p><p></p><p>Even the items for sale that are not tattoos have interesting descriptions that should make the player feel more connected to the items. I give the product 3 stars, it plays the role of a magic shop well albeit one that is highly specialized. The book would have done better with a few more secrets or plot hooks, nicer art and book marks.</p></blockquote><p></p>
[QUOTE="DragonTurtle, post: 2453692, member: 26206"] [b]Magic Merchants 2: The Silver Moon Tattoo Parlor[/b] Physical Description: Magic Merchants 2: The Silver Moon Tattoo Parlor is a 17 page PDF by Clockwork Golem Workshop. The PDF is in landscape format for easy screen reading although this will effect those wanting to print it out. The last page is the OGL and the cover page goes right into the introduction. Art is sparse and is mostly clip art style. Unfortunately there are no bookmarks for this book, which would be handy to quickly jump to the desired item. For the Player: It is good to have a place to spend your adventuring loot, and the Silver Moon tattoo parlor is such a place. They have a number of common tattoos waiting for immediately transfer to the willing and paying adventurer, and even more custom ones that will be the perfect surprise against the unsuspecting adversary. The place is also there for trading other magical items although the inventory will be sporadic. For the DM: This is an easy to drop in location, complete with back story and a sample plot hook. It is a good template of how to introduce the concept of a magic shop without handing the players the price list out of the DMG. With the new psionic tattoos it is also possible to give your seasoned players a start or two. New Mechanics: There are 9 new tattoos and one new magical item in the PDF. Some of the tattoos have multiple effects depending on where they are placed or how the wearer chooses to display it. For example the Shifting Mask has 3 different configurations each one granting a different benefit. Overview: While I have never really thought about the use of magical tattoos in my game, this document does pique my interest and gives a good starting ground for the idea. I like the idea of sending assassins after the players with a couple of these tattoos on them. The warrior’s hand that twists the users hand into a blade has just the right visual effect to get my players wondering what they are up against. Add to that the Shfting mask that can cause terror or increased disguise ability, and it makes a powerful combo. Even the items for sale that are not tattoos have interesting descriptions that should make the player feel more connected to the items. I give the product 3 stars, it plays the role of a magic shop well albeit one that is highly specialized. The book would have done better with a few more secrets or plot hooks, nicer art and book marks. [/QUOTE]
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