Magic Merchants 3: White Bear's Den

arwink

Clockwork Golem
Written By: Peter M. Ball
Page Count: 12 pages of content + 2 page Appendix + OGL

White Bear’s Den deals in primal magic that keep you alive in the frozen north, all courtesy of a renegade bugbear adept willing to trade with anyone regardless of race. This product details a complete magic store, ready to be dropped into your d20 Fantasy game. It contains detailed information about the store, its owner and its stock, and it comes with 4 new magic items, 2 new alchemical items and a new type of poison. Designed to cater to low and mid-level characters about to enter any cold climate, White Bear’s Den is ready to be included in any frontier territory in your campaign.
 

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Disclaimer: I was given a review copy

White Bears Den is a magic shop plug in from Clockwork Golem’s Workshop with an emphasis on cold and arctic survival magic. The supplement provides an interesting way for DM’s to introduce new magic items into the campaign, give tips about goblinoids or segue into an arctic milieu.

Appearance:
White Bear’s Den is a 15 page PDF. It is a half meg zip file, easily downloadable with dial up or cable. It cost $1.50, a very nice price.
The PDF is laid out in sections, each with an arctic blue header that is easy on the eyes and fits the theme quite nicely
It has a very few illustrations by Jupiter Images. While not professional quality in my opinion the illustrations do not detract from the book at all. The layout is clean, well organized and functional if a bit drab
I found the stat block material and charts to be especially readable (or printable) and Clockwork Golem’s Workshop deserves kudos for this.

Content:
This product contains all of the information a DM needs to plug it into a game.
The intro section, half a page or so, is both descriptive and well statted.
There is enough information for either a novice or an experienced DM and all of the needed stats are included.
The next section includes the history and location, not world specific in any way.
It is just a few paragraphs but enough for use right away as a magic shop in many campaigns
Following this are the magic items.
The first of these are four fully stated custom items
,the Cloak of the White Bear, Elixir of the Cold Mist, Orb of Cold Fire and the Spirit Sack. These descriptions include suggested uses and manufacturing information. The information has a good balance of flavor text and stat information. I like these items and would use them in my own game without qualm
Next are lists of wands and potions with cost, quantity and availability notes.
The alchemical section is laid out in the same way and also includes three new preparations, a poison called Frost Viper Ichor, a booze called Ghaar and Warming Salve. These seem fun and balanced.
There are also sections on spellcasting services and commissioning new items.
The next three pages are made up of examples of “one of” items that might be purchased at the shop. There are a wide range of things, weapons, rings, wondrous items and more. They range in cost from 32302 for The Eternal Shard (a +2 Icy Burst Dagger) to 300 for a potion of remove paralysis. The items are highly compliant with SRD price guidelines.
They also include interesting history and descriptions and are quite well written.
After these pages there is a write up of the eponymous White Bear himself .There is plenty of information in the write up to make using him as an NPC pretty easy.
He also has a nifty sidebarwith a couple of modified spells.
I do have a few concerns and cautions though. First a snake familiar makes little sense for an arctic game. Its just silly. A weasel or the like would have been much better.
Second this stat block suggests that the product should be used with players who aren’t slaughter oriented.
Even though the items are not especially powerful (if you leave out the “one ofs”) but they do make a tempting horde.
Frankly a crafty bloodthirsty party even of low or medium level could kill the old adept. This might put a lot of unwanted magic in the game and turn what is meant as a civilized encounter into a dungeon of mayhem.
The body of the adventure closes out with using White Bears Den and an Adventure Hook.
Pages 13 and 14 contain and appendix with weather effects, the polymorph spell (revised version I believe) and stats for a Polar Bear
The last page is the OGL

This product would be ideal for an arctic campaign and would especially useful for DM’s with access to Frost and Fur or similar products. While not useful for all sorts of games its ease of use and excellent rules compliance make it very nice value and decent a use of $1.50.
 
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Magic Merchant 3: White Bear's Den

Magic Merchants 3: White Bear's Den in a pdf product from Clockwork Golem Workshop, the third in The Magic Merchants series. White Bear's Den features a detailed magic item trading post, including a handful of new magic items and spells, located in the frozen wastes and run by a bugbear shaman called White Bear. Magic Merchants 3: White Bear's Den is a 15 page pdf of which 12 pages are devoted to the description of White Bear's magic item trading post, 2 pages are devoted to an appendix giving reference material, while one page is devoted to OGL declarations. This pdf normally retails on RPGNow for $1.50.

Initial Impressions:

Magic item trading and selling is often a much debated topic amongst players and DMs alike, so I wasn't sure what to expect from this pdf when I started reading it. I was pleased to find a well written pdf, giving all the details one would expect to find on magic items available, replenishing of said items over time, and willingness to craft and sell custom items.

White Bear's Den is a very complete and detailed package, well thought out and constructed, and the few new spells and magical items are useful and a good addition to this solid pdf. The layout is decent, and there are a few scattered bits of mundane artwork in between. On the slightly negative side, you have to be a fan of magic trading posts and stores to really appreciate this, but I thought this found a good middle ground, just as the pdf stated it was intended to do. Also, it would've been interesting to see some more details on, for example, White Bear's willow tree that extends his life and the shaman background he descends from, but that's an aside to the topic of this pdf.

The Details:

White Bear's Den details the magic item trading store of a bugbear shaman that lives in the frozen wastes. It includes details on the stock items he's likely to have, what his items costs, and what other services he's capable of providing. Some detailed background information is also given on White Bear himself, on how his store originated, and the general region his trading post is most likely to be found in and his relationship to creatures and civilizations or tribes living in the same region. It's amply filled with everything you'd need to run an encounter smoothly, including buying and selling items, notes on White Bear's interests, personal touches to various items such as sealskin potion containers and weapons crafted from whale bone, and descriptions of the cave he lives in. It's nice to see these little touches that provide flavor to a product.

There are several new magical items included in this pdf, such as the Cloak of the White Bear, a cloak providing polar bear-like abilities, Elixir of Cold Mists, allowing creatures imbibing it to breathe a concealing mist, and the Spirit Sack, an interesting item whereby the spirits trapped inside the sack grant certain abilities and spells on release from the sack. In addition, there are a few new spells, variants mostly of existing spells to adapt them to the cold environment White Bear lives in. These include Freezing Ray, a cold-based version of Scorching Ray, and White Bear's favorite, Cold Curse, based around the spell Bestow Curse but with the bugbear shaman's personal touch. The bugbear shaman also crafts a number of new and novel alchemical items, such as frost-viper ichor, a poison, and Ghaar, a concoction from the bugbear tribes in the frozen wastes that protects somewhat against cold dangers.

In addition to full details on the items he regularly keeps, the pdf includes lists of spells that White Bear can cast on request, as well a list of items where the DM can choose one or two from as additional trading items that he may have acquired and have in stock at any given time. These come complete with descriptions of their appearance, and often details and background about legends or histories that accompany these items. The pdf closes with some good advice on how to use the pdf, White Bear and his trading store, and also offers some plot hooks related to White Bear that might offer passing adventurers some additional challenges to sink their teeth into.

There's not a lot on the negative side that can be said about this pdf, particularly if you're prepared to accept magical item trading posts or stores in your game. I did, however, do a quick tally of the value of items in White Bear's store, and was surprised that given the number I came up with that the trading post itself wasn't better protected than just by White Bear himself. Presumably the venerable shaman would need to venture out of his cave to look for new materials, leaving his place very vulnerable to thieves. It's also probably not the kind of place to insert into a campaign with an evil party, as they might have a field day if they can manage to overcome White Bear in his cave. Although the topic is touched on briefly in discussing White Bear's relationships to nearby tribes, I still found it slightly strange that a tribe would not see the benefit in trying to oust the old shaman.

Conclusions:

If you like magic trading stores, this is a solid and handy, well-detailed pdf to insert into your campaign in the artic or sub-artic climates. There's a lot of roleplaying opportunity in using White Bear particularly for low-level parties venturing into colder climates for the first time, and being unaccustomed to the dangers. It's very possible to scale down the amount of magic in White Bear's store, and simply use the shaman himself and the details of his background and history as a means to feed information on the frozen wastes to parties new to the area. Overall, it's a good and well written pdf, offering some fun opportunities for those DMs willingly to insert White Bear's Den into their campaign. Based on that, I'd grade this pdf with four stars, although it's closer to three and a half.
 

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