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Magic Missile and Death Saving Throws
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<blockquote data-quote="clearstream" data-source="post: 7544121" data-attributes="member: 71699"><p>This came up in last night's session, and conclusions from RAW seemed... interesting...</p><p></p><p>A Mage cast Magic Missile - using a 4th level slot - at a character with about 10 HP remaining. Damage from four missiles was enough to knock that character to dying. Our first question was: do the remaining two missiles inflict death saving throw failures? I ruled "no" because all magic missiles hit simultaneously, and at the moment they hit the character had <u>positive HP</u> remaining. Therefore the RAW that "<em>If you take any damage <u>while you have 0 hit points</u>, you suffer a death saving throw failure</em>" was not triggered.</p><p></p><p>That made me reflect on the possible deadliness of Magic Missile cast at a character already on 0 HP. Even though the missiles hit simultaneously, they deliver damage separately (see Sage Advice on the interaction with Concentration). Therefore a standard cast of the spell can immediately kill a character who has fallen to 0 HP. That seems quite vicious, and well worth remembering for evil mages who want to go that extra mile.</p><p></p><p>Notwithstanding the RAW, would you rule the same way? or use this?</p></blockquote><p></p>
[QUOTE="clearstream, post: 7544121, member: 71699"] This came up in last night's session, and conclusions from RAW seemed... interesting... A Mage cast Magic Missile - using a 4th level slot - at a character with about 10 HP remaining. Damage from four missiles was enough to knock that character to dying. Our first question was: do the remaining two missiles inflict death saving throw failures? I ruled "no" because all magic missiles hit simultaneously, and at the moment they hit the character had [U]positive HP[/U] remaining. Therefore the RAW that "[I]If you take any damage [U]while you have 0 hit points[/U], you suffer a death saving throw failure[/I]" was not triggered. That made me reflect on the possible deadliness of Magic Missile cast at a character already on 0 HP. Even though the missiles hit simultaneously, they deliver damage separately (see Sage Advice on the interaction with Concentration). Therefore a standard cast of the spell can immediately kill a character who has fallen to 0 HP. That seems quite vicious, and well worth remembering for evil mages who want to go that extra mile. Notwithstanding the RAW, would you rule the same way? or use this? [/QUOTE]
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