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Magic Missile. Better as a cantrip?
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<blockquote data-quote="Lanliss" data-source="post: 6980529" data-attributes="member: 6801219"><p>Just my two cp, having not read the thread. Each control has its own "thing", slowing the enemy dpwn, stopping them from healing, EBs damage. Assuming Magic missiles thing is that it does not miss, it should be a flat die, like the rest are. 1d4 with two beams seems comparable, although it would be consistent decent damage. Maybe just make it a flat 1d4 that never misses? Idk, early morning here, and I am soot balling.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 6980529, member: 6801219"] Just my two cp, having not read the thread. Each control has its own "thing", slowing the enemy dpwn, stopping them from healing, EBs damage. Assuming Magic missiles thing is that it does not miss, it should be a flat die, like the rest are. 1d4 with two beams seems comparable, although it would be consistent decent damage. Maybe just make it a flat 1d4 that never misses? Idk, early morning here, and I am soot balling. [/QUOTE]
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Magic Missile. Better as a cantrip?
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