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Magic Missile. How have you and how do you roll the damage.
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<blockquote data-quote="5ekyu" data-source="post: 7506166" data-attributes="member: 6919838"><p>I agree that I have yet to see a JC ruling (except for those he noted as RAI with phrases like "a gm could" or "I would allow") where there wasnt a "can be read that way case, but there have been a few and this is one where there were other cases to be made that were imo more clearly and more consistent. </p><p></p><p>One of his go-to lines is "a game of exceptions" but sometimes it seems like more exceptions than consistency when you go so far.</p><p></p><p>I have played games before in systems before where "playing the rules not the game" basically took over and finding the exception in the rules that optimized this or that became what was called "tactics" over and above what makes sense in the game world.</p><p></p><p>5e is it seems to me becoming more like that with every new sage "game of exception" where he picks "simultaneous" as the keyword instead of picked targets vs aoe or instantaneous vs "on your turn" etc etc etc.</p><p></p><p>I mean in one game I remember you could move 7 squares with speed max 6 squares "character" due to playing the "speed chart" and 5e with its dropping weapons hands management gets a lot of that feel and every new exception instead of consistency that matters in power gets you further from what makes sense in play.</p><p></p><p>Imo.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7506166, member: 6919838"] I agree that I have yet to see a JC ruling (except for those he noted as RAI with phrases like "a gm could" or "I would allow") where there wasnt a "can be read that way case, but there have been a few and this is one where there were other cases to be made that were imo more clearly and more consistent. One of his go-to lines is "a game of exceptions" but sometimes it seems like more exceptions than consistency when you go so far. I have played games before in systems before where "playing the rules not the game" basically took over and finding the exception in the rules that optimized this or that became what was called "tactics" over and above what makes sense in the game world. 5e is it seems to me becoming more like that with every new sage "game of exception" where he picks "simultaneous" as the keyword instead of picked targets vs aoe or instantaneous vs "on your turn" etc etc etc. I mean in one game I remember you could move 7 squares with speed max 6 squares "character" due to playing the "speed chart" and 5e with its dropping weapons hands management gets a lot of that feel and every new exception instead of consistency that matters in power gets you further from what makes sense in play. Imo. [/QUOTE]
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