Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic missile too strong?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ThirdWizard" data-source="post: 2875164" data-attributes="member: 12037"><p>It's a ranged touch attack. Compare to an archer as Benimoto says.</p><p></p><p>Archer has to roll an attack roll against the enemy's full AC, not just touch. At first level the archer does around 1d8+1 damage.</p><p></p><p>The wizard's spell damage will attack the touch AC of the opponent and thus deal less damage, 1d6 damage. At 2nd level the wizard can attack two opponents and deal 1d6 to each or 2d6 to one vs. the archer's 1d8+1.</p><p></p><p>At third level the archer gets 2d8+2 damage (rapid shot so -2 attack) and the wizard goes up to 3 rays at 1d6 damage each. Things are keeping up with each other quite nicely.</p><p></p><p>Now the question becomes, since the wizard is giving up more resources than the archer, shouldn't he be doing more damage than the archer? Well, he is. He's rolling touch attacks so he hits more often, or more precisely, he's able to end the battle more quickly than the archer. If the wizard is ending the battle more quickly, then he doesn't need to do more damage to be equally as useful to a party.</p><p></p><p>EDIT: Oh yeah, 3d6 damage is out, because its practically an automatic kill at a range. Make it a melee attack that has to hit full AC and you're golden. I don't even see 1st level fighters and barbarians doing 3d6 melee damage per hit.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2875164, member: 12037"] It's a ranged touch attack. Compare to an archer as Benimoto says. Archer has to roll an attack roll against the enemy's full AC, not just touch. At first level the archer does around 1d8+1 damage. The wizard's spell damage will attack the touch AC of the opponent and thus deal less damage, 1d6 damage. At 2nd level the wizard can attack two opponents and deal 1d6 to each or 2d6 to one vs. the archer's 1d8+1. At third level the archer gets 2d8+2 damage (rapid shot so -2 attack) and the wizard goes up to 3 rays at 1d6 damage each. Things are keeping up with each other quite nicely. Now the question becomes, since the wizard is giving up more resources than the archer, shouldn't he be doing more damage than the archer? Well, he is. He's rolling touch attacks so he hits more often, or more precisely, he's able to end the battle more quickly than the archer. If the wizard is ending the battle more quickly, then he doesn't need to do more damage to be equally as useful to a party. EDIT: Oh yeah, 3d6 damage is out, because its practically an automatic kill at a range. Make it a melee attack that has to hit full AC and you're golden. I don't even see 1st level fighters and barbarians doing 3d6 melee damage per hit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic missile too strong?
Top