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Magic missile too strong?
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<blockquote data-quote="Henry" data-source="post: 2879680" data-attributes="member: 158"><p>Warlocks EB is a ranged touch, doing 1d6 damage per 2 levels, with no save. It's weaker than magic missile, when considering the touch attack issue, but is made versatile by being an unlimited effect, and able to target objects.</p><p></p><p></p><p></p><p>Not that hard. Your average mage has - what, a +2 to +7 ranged attack between 1st and 10th level? A touch attack can be anywhere from a 9 to a 16, on average in those levels. This means that a 1st level mage attacking someone with a 9 touch AC will be missing about 35% of the time. even at 9th level, assuming about a +6 bonus to hit, that's still missing % of the time. Very few things in D&D suck as hard as seeing a "1" or a "2" on a to hit roll. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> A 10th level caster, with a +7 to hit, will miss a 16 touch AC 45% of the time -- that's good odds, but not great odds. Add in a -4 for lack of precise shot if your ally is in melee with your enemy, and the chance just rose by 20%.</p><p></p><p>That's why some people harp on touch AC as much as they do. You can get better to hit scores (using weapon focus, using point blank shot, upping your DEX, taking other classes besides arcane casters), but all of them don't address your average PC, and what the better choice is. Magic Missile isn't grossly overpowered, I'll agree, but I do believe as the earlier poster that it's high-end of 1st level. As Monte Cook once said, if the designers had carried through with the brainstorming of making a list of spells for every caster level, instead of every other caster level, then magic missile would be that "second level spell". Now, it's more like it's a "one-and-a-half level" spell.</p></blockquote><p></p>
[QUOTE="Henry, post: 2879680, member: 158"] Warlocks EB is a ranged touch, doing 1d6 damage per 2 levels, with no save. It's weaker than magic missile, when considering the touch attack issue, but is made versatile by being an unlimited effect, and able to target objects. Not that hard. Your average mage has - what, a +2 to +7 ranged attack between 1st and 10th level? A touch attack can be anywhere from a 9 to a 16, on average in those levels. This means that a 1st level mage attacking someone with a 9 touch AC will be missing about 35% of the time. even at 9th level, assuming about a +6 bonus to hit, that's still missing % of the time. Very few things in D&D suck as hard as seeing a "1" or a "2" on a to hit roll. :) A 10th level caster, with a +7 to hit, will miss a 16 touch AC 45% of the time -- that's good odds, but not great odds. Add in a -4 for lack of precise shot if your ally is in melee with your enemy, and the chance just rose by 20%. That's why some people harp on touch AC as much as they do. You can get better to hit scores (using weapon focus, using point blank shot, upping your DEX, taking other classes besides arcane casters), but all of them don't address your average PC, and what the better choice is. Magic Missile isn't grossly overpowered, I'll agree, but I do believe as the earlier poster that it's high-end of 1st level. As Monte Cook once said, if the designers had carried through with the brainstorming of making a list of spells for every caster level, instead of every other caster level, then magic missile would be that "second level spell". Now, it's more like it's a "one-and-a-half level" spell. [/QUOTE]
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Magic missile too strong?
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