Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic missile too strong?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="irdeggman" data-source="post: 2879914" data-attributes="member: 16285"><p>Why is it irrelevant? They are the classes that are most likely to be adversely affected by a magic missile at low levels. Other than the potentially dropping to 0 or less hit points there is also the disrupting spells potential. So in reality they are the classes that should be the most focus when talking about how balanced a magic missile is.</p><p></p><p></p><p></p><p></p><p>So if it is that rare then the spell being overpowering isn’t really an issue I guess and this entire thread is pretty much mote.</p><p></p><p></p><p></p><p></p><p>Purely an opinion and very less likely for an elf character (-2 to Con). Many adventuring arcane casters also have a STR of at least 12 – but neither is their prime attribute and as such, logic would dictate that neither score should be very high. Even with a 12 CON a first level wizard can be dropped to 0 hit points by a magic missile (2-5 points of damage per missile)</p><p></p><p>So, yes, this rare situation could occur. But, it typically will not and even if it does, that does not prevent an opponent from casting the Magic Missiles on somebody else.</p><p></p><p></p><p></p><p></p><p>Purely a matter of opinion. Shield was designed specifically to counter magic missiles and to dismiss it as a mere hiccup fails to look at the balance of the overall system.</p><p></p><p></p><p></p><p>Again why is this irrelevant? Survival is what it is all about, especially for characters with low hit points (wizards and sorcerers).</p><p></p><p></p><p></p><p>True enough. If surprised any party is in trouble regardless of whether or not the opponents are using magic missiles or not.</p><p></p><p>If the caster is close enough to use burning hands or color spray then why is the caster using magic missile?</p><p></p><p></p><p></p><p></p><p>Mostly accurate, IMO. But this is predicated off of personal experience in a set group (or groups) and does not really address the overall argument – so I guess it is really irrelevant.</p><p></p><p>Casting a shield spell is really important for a wizard who is not wearing armor and needs to be “productive”. It is probably one of his best low level protective spells and when combined with mage armor offers a substantial amount of protection for a character that really needs it.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 2879914, member: 16285"] Why is it irrelevant? They are the classes that are most likely to be adversely affected by a magic missile at low levels. Other than the potentially dropping to 0 or less hit points there is also the disrupting spells potential. So in reality they are the classes that should be the most focus when talking about how balanced a magic missile is. So if it is that rare then the spell being overpowering isn’t really an issue I guess and this entire thread is pretty much mote. Purely an opinion and very less likely for an elf character (-2 to Con). Many adventuring arcane casters also have a STR of at least 12 – but neither is their prime attribute and as such, logic would dictate that neither score should be very high. Even with a 12 CON a first level wizard can be dropped to 0 hit points by a magic missile (2-5 points of damage per missile) So, yes, this rare situation could occur. But, it typically will not and even if it does, that does not prevent an opponent from casting the Magic Missiles on somebody else. Purely a matter of opinion. Shield was designed specifically to counter magic missiles and to dismiss it as a mere hiccup fails to look at the balance of the overall system. Again why is this irrelevant? Survival is what it is all about, especially for characters with low hit points (wizards and sorcerers). True enough. If surprised any party is in trouble regardless of whether or not the opponents are using magic missiles or not. If the caster is close enough to use burning hands or color spray then why is the caster using magic missile? Mostly accurate, IMO. But this is predicated off of personal experience in a set group (or groups) and does not really address the overall argument – so I guess it is really irrelevant. Casting a shield spell is really important for a wizard who is not wearing armor and needs to be “productive”. It is probably one of his best low level protective spells and when combined with mage armor offers a substantial amount of protection for a character that really needs it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic missile too strong?
Top