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Magic missile too strong?
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<blockquote data-quote="Mistwell" data-source="post: 2880105" data-attributes="member: 2525"><p>It's actually split almost 50-50 for offense spells. And the designers did that intentionally. You have an bunch of ray spells and energy spells like ray of enfeeblement, exhaustion, frost, scorching ray, enervation, etc., and those are ranged touch attacks. And then you have the saving throw spells, such as fireball and charm person. I think you will find it's split fairly well.</p><p></p><p></p><p></p><p>Which is why I've been focusing on the levels where magic missle is powerful, which is 5th to 9th levels.</p><p></p><p></p><p></p><p>If 99% of your NPCs DON'T lack a brooch of shielding and an already-up shield spell, you're probably metagaming as a DM. Not necessarily a bad thing, but not the norm either.</p><p></p><p></p><p></p><p>Then I again think your game is a bit off from the average. Ranged touch attacks should be missing around a third of the time from your typical sorceror or wizard. If you are running a high powered game (32 point ability score array, or easily available magic items to boost attacks) then that will change. But in your typical 25 point ability array with the highest stat in your spellcasting ability and second highest in constitution, your sorceror or wizard should be missing about a third of their ranged touch attacks, or at best a quarter. If they are hitting almost every time, you've varied from the average game.</p><p></p><p>Magic missle always hits, with no save, and it's a force attack so nothing has resistance or immunity (beyond spell resistance which applies to almost all spells, and those that do not are often touted as being the "other" overpowered spells like the orb spells). Even a 20th level fighter has a chance of missing, and most mid to high level opponants have resistances and immunities to the energy spells like fireball.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 2880105, member: 2525"] It's actually split almost 50-50 for offense spells. And the designers did that intentionally. You have an bunch of ray spells and energy spells like ray of enfeeblement, exhaustion, frost, scorching ray, enervation, etc., and those are ranged touch attacks. And then you have the saving throw spells, such as fireball and charm person. I think you will find it's split fairly well. Which is why I've been focusing on the levels where magic missle is powerful, which is 5th to 9th levels. If 99% of your NPCs DON'T lack a brooch of shielding and an already-up shield spell, you're probably metagaming as a DM. Not necessarily a bad thing, but not the norm either. Then I again think your game is a bit off from the average. Ranged touch attacks should be missing around a third of the time from your typical sorceror or wizard. If you are running a high powered game (32 point ability score array, or easily available magic items to boost attacks) then that will change. But in your typical 25 point ability array with the highest stat in your spellcasting ability and second highest in constitution, your sorceror or wizard should be missing about a third of their ranged touch attacks, or at best a quarter. If they are hitting almost every time, you've varied from the average game. Magic missle always hits, with no save, and it's a force attack so nothing has resistance or immunity (beyond spell resistance which applies to almost all spells, and those that do not are often touted as being the "other" overpowered spells like the orb spells). Even a 20th level fighter has a chance of missing, and most mid to high level opponants have resistances and immunities to the energy spells like fireball. [/QUOTE]
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Magic missile too strong?
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