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*Pathfinder & Starfinder
Magic missile too strong?
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<blockquote data-quote="Grog" data-source="post: 2880441" data-attributes="member: 6183"><p>It's very unusual IME. I've been playing 3.x since it came out and I've never once seen a sorceror burn a 4th level slot to cast Magic Missile.</p><p></p><p></p><p></p><p>Then perhaps the problem is with her spell selection? An 8th level sorceror knows 2 3rd and 1 4th level spell. Greater Invisibility is a good 4th level spell, but probably not the most effective one a sorceror could pick for their first choice.</p><p></p><p>Although, if you want to just compare damage, Greater Invis on the party rogue is going to deal significantly more damage in most cases than a Magic Missile will. Average damage on a Magic Missile from an 8th level caster is 14 points. Average damage from an 8th level rogue's sneak attack is 14 points. So the rogue only has to hit once to do the same amount of damage. Plus, the Greater Invis greatly improves his survivability. It's going to be a much better choice in most cases.</p><p></p><p>And I'm puzzled by the choice of Fly as one of the two 3rd level spells, especially with it's greatly reduced duration for 3.5 - there are several more effective spells a sorceror could choose for that level as well. It sounds like this sorceror has a suboptimal spell list for combat - which is fine if the campaign's focus is on other things, but it doesn't mean Magic Missile is overpowered. It just means she simply doesn't have many other options for combat.</p></blockquote><p></p>
[QUOTE="Grog, post: 2880441, member: 6183"] It's very unusual IME. I've been playing 3.x since it came out and I've never once seen a sorceror burn a 4th level slot to cast Magic Missile. Then perhaps the problem is with her spell selection? An 8th level sorceror knows 2 3rd and 1 4th level spell. Greater Invisibility is a good 4th level spell, but probably not the most effective one a sorceror could pick for their first choice. Although, if you want to just compare damage, Greater Invis on the party rogue is going to deal significantly more damage in most cases than a Magic Missile will. Average damage on a Magic Missile from an 8th level caster is 14 points. Average damage from an 8th level rogue's sneak attack is 14 points. So the rogue only has to hit once to do the same amount of damage. Plus, the Greater Invis greatly improves his survivability. It's going to be a much better choice in most cases. And I'm puzzled by the choice of Fly as one of the two 3rd level spells, especially with it's greatly reduced duration for 3.5 - there are several more effective spells a sorceror could choose for that level as well. It sounds like this sorceror has a suboptimal spell list for combat - which is fine if the campaign's focus is on other things, but it doesn't mean Magic Missile is overpowered. It just means she simply doesn't have many other options for combat. [/QUOTE]
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Magic missile too strong?
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