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Magic missile too strong?
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<blockquote data-quote="harmyn" data-source="post: 2880559" data-attributes="member: 13511"><p>I use random roll for the characters in my game. But for purproses of this discussion here I posted up the needed To-Hit rolls for a fighter and Wizard of equal level against randomly chosen monsters of CR's 6-9; beasts they would normally be facing at their given level. The Wizard only had a Dex of 12, very easily achieved on a 25pt buy in - 16 for Int at 10pts, a 14 Con for 6 pts, a Dex of 14 for 4pts, and you can spend the last 5pts to get a 10, 11, and 8. respectable stats for that level of point buy. You will notice that for the most part on ranged touch attacks the Wizard need only rarely needs to roll any higher than the fighter on a d20 roll and I have already included the penalty for shooting into melee into the math. Frequently the wizard needs to roll slightly less than the fighter does, and most of those rolls involved a target number around 9 which will give you typically a 60% success rate.</p><p></p><p>So your rate of missing is about a third, and that is the same amount the fighter has to deal with. Figure that in with the fact that the fighter gets more attacks but only half the wizard's spell even need a to-hit roll and to me it all works out, especially given that most of those that don't need a to-hit roll can affect several targets at once (fireball, lightning bolt, cone of cold, color spray, sleep, etc.).</p><p></p><p>Again, I don't see the to hit roll that daunting, especially as you advance into the mid levels and low teens.</p><p></p><p>And you are correct, most of my foes don't have brooches of shielding or Shield spells up, unless they know what they are going up against. Know if they know a Sorcerer is coming after them, then to me its a no-brainer to secure the spell or magic item because it does negate one of the sorcerer's more popular attack options.</p></blockquote><p></p>
[QUOTE="harmyn, post: 2880559, member: 13511"] I use random roll for the characters in my game. But for purproses of this discussion here I posted up the needed To-Hit rolls for a fighter and Wizard of equal level against randomly chosen monsters of CR's 6-9; beasts they would normally be facing at their given level. The Wizard only had a Dex of 12, very easily achieved on a 25pt buy in - 16 for Int at 10pts, a 14 Con for 6 pts, a Dex of 14 for 4pts, and you can spend the last 5pts to get a 10, 11, and 8. respectable stats for that level of point buy. You will notice that for the most part on ranged touch attacks the Wizard need only rarely needs to roll any higher than the fighter on a d20 roll and I have already included the penalty for shooting into melee into the math. Frequently the wizard needs to roll slightly less than the fighter does, and most of those rolls involved a target number around 9 which will give you typically a 60% success rate. So your rate of missing is about a third, and that is the same amount the fighter has to deal with. Figure that in with the fact that the fighter gets more attacks but only half the wizard's spell even need a to-hit roll and to me it all works out, especially given that most of those that don't need a to-hit roll can affect several targets at once (fireball, lightning bolt, cone of cold, color spray, sleep, etc.). Again, I don't see the to hit roll that daunting, especially as you advance into the mid levels and low teens. And you are correct, most of my foes don't have brooches of shielding or Shield spells up, unless they know what they are going up against. Know if they know a Sorcerer is coming after them, then to me its a no-brainer to secure the spell or magic item because it does negate one of the sorcerer's more popular attack options. [/QUOTE]
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Magic missile too strong?
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