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Magic missile too strong?
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<blockquote data-quote="RigaMortus2" data-source="post: 2881856" data-attributes="member: 11586"><p>In all the games I've played in (mind you, I play with the same core group of players, just multiple different campaigns), the Warlocks are very powerful. We often play games where you have several encounters in a day, so when the Wizard is out of spells and hiding behind a tree hoping to not get noticed, the Warlock is flying around invisibly, blasting enemies all day long, and dimension dooring out of trouble. I like the Warlock because I like classes that always have SOMETHING to do during combat, and classes that have no resource reserve they have to keep an eye on (other than HP of course).</p><p></p><p>Edit: Just say your attachment, and needed to make a comment on this little tidbit you have in there:</p><p></p><p></p><p></p><p>This is incorrect. He can take the Quicken Spell-like Ability feat and quicken a specific invocation 3/day. There are also other meta-spell-like ability feats he can take to, like Maximize SLA (Eldritch Blast?). ALSO... He can take and apply Sudden Metamagic feats to his invocations as well (though Sudden Quicken does have too many prereqs, some he either (a) doesn't qualify for or (b) will be of no use to him).</p><p></p><p>Also want to note the Warlock can pick up the Extra Invocation feat which also adds to his repitoire of things he can do.</p><p></p><p>My Warlock had the following build (which we stopped playing before I could get the entire build together). I forget all the names of the Invocations, so I am gonna name what they basically did...</p><p></p><p>See the Unseen</p><p>Devil's Sight</p><p>Darkness (we played 3.0 darkness since 3.5 darkness makes no sense)</p><p></p><p>Invis (swap this out for something later once I got the Greater Invis version)</p><p>Flight</p><p>DimensionDoor</p><p></p><p>Chilling Tentacles</p><p>Chain Eldritch Blast</p><p>Repelling Blast</p><p></p><p>Feats were: PBS, Precise Shot, Maximize SLA, Sudden Still (so in the event I was grappled, I could Sudden Still Dimension Door to safety), Quicken SLA.</p><p></p><p>There were more, but these were the core abilities I was going for. Pretty much a battlefield controller. Chilling Touch to keep opponents grappled, Chained Repelling Eldritch Blast to push multiple opponents away from me and the party. Flight, Invis, Dimension Door to stay out of harms way.</p></blockquote><p></p>
[QUOTE="RigaMortus2, post: 2881856, member: 11586"] In all the games I've played in (mind you, I play with the same core group of players, just multiple different campaigns), the Warlocks are very powerful. We often play games where you have several encounters in a day, so when the Wizard is out of spells and hiding behind a tree hoping to not get noticed, the Warlock is flying around invisibly, blasting enemies all day long, and dimension dooring out of trouble. I like the Warlock because I like classes that always have SOMETHING to do during combat, and classes that have no resource reserve they have to keep an eye on (other than HP of course). Edit: Just say your attachment, and needed to make a comment on this little tidbit you have in there: This is incorrect. He can take the Quicken Spell-like Ability feat and quicken a specific invocation 3/day. There are also other meta-spell-like ability feats he can take to, like Maximize SLA (Eldritch Blast?). ALSO... He can take and apply Sudden Metamagic feats to his invocations as well (though Sudden Quicken does have too many prereqs, some he either (a) doesn't qualify for or (b) will be of no use to him). Also want to note the Warlock can pick up the Extra Invocation feat which also adds to his repitoire of things he can do. My Warlock had the following build (which we stopped playing before I could get the entire build together). I forget all the names of the Invocations, so I am gonna name what they basically did... See the Unseen Devil's Sight Darkness (we played 3.0 darkness since 3.5 darkness makes no sense) Invis (swap this out for something later once I got the Greater Invis version) Flight DimensionDoor Chilling Tentacles Chain Eldritch Blast Repelling Blast Feats were: PBS, Precise Shot, Maximize SLA, Sudden Still (so in the event I was grappled, I could Sudden Still Dimension Door to safety), Quicken SLA. There were more, but these were the core abilities I was going for. Pretty much a battlefield controller. Chilling Touch to keep opponents grappled, Chained Repelling Eldritch Blast to push multiple opponents away from me and the party. Flight, Invis, Dimension Door to stay out of harms way. [/QUOTE]
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