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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic missile too strong?
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<blockquote data-quote="apsuman" data-source="post: 2900664" data-attributes="member: 1769"><p>Unless he is down, or swarmed by many opponents (large creatures occupy more squares allowing more opponents to simutaneously engage). Forget about casting it in cramped quarters, like narrow dungeon hallways. Oh, and there is that whole 1 round casting time also, maybe you would like to move in that round instead.</p><p></p><p> I know I am woefully out of date on the current Polymorph, but what happens to the amultet/bracers/cloak/whatever that grants him a bonus to AC and will not stack with Mage Armor (because that was the spell used to enchant the item)?</p><p></p><p> Or you are wearing some other type of brooch/scarab/amulet.</p><p></p><p>True, but at the cost of another spell. True Strike + Polar Ray cast by a 16th level caster would deal 16d6 for an average of 56. By comparison, Two castings of magic missile would only do an average of 35. Two maximized magic missile spells (that would be two fourth level spell slots) would do 50 points of damage. Glad to see that being able to cast 8th level spells and use true strike would give you on average 6 more points of damage, than an 8th level sorcerer.</p><p></p><p> Wrong: it deals exactly the same average damage. Requires a to hit, and that you be really close to the guy you want to shock. For a straight caster being close is often not the desire location. Hey, I know, lets cast true strike first, let him take a swing at us, then we get to Shocking Grasp him.</p><p></p><p> Useless against fire resistant creatures, if you wouldn't fireball them you wouldn't Burning Hands them either. Also, there is that whole save for half thing. A save on a first level spell. So, that average damage would be 12.5, but only 6 if you save.</p><p></p><p> Except for flying baddies. Oh, and that whole save against a first level spell thing again like burning hands. </p><p></p><p> It's great. It requires a to hit. Hey, why not use true strike first ? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> How about against other casters?</p></blockquote><p></p>
[QUOTE="apsuman, post: 2900664, member: 1769"] Unless he is down, or swarmed by many opponents (large creatures occupy more squares allowing more opponents to simutaneously engage). Forget about casting it in cramped quarters, like narrow dungeon hallways. Oh, and there is that whole 1 round casting time also, maybe you would like to move in that round instead. I know I am woefully out of date on the current Polymorph, but what happens to the amultet/bracers/cloak/whatever that grants him a bonus to AC and will not stack with Mage Armor (because that was the spell used to enchant the item)? Or you are wearing some other type of brooch/scarab/amulet. True, but at the cost of another spell. True Strike + Polar Ray cast by a 16th level caster would deal 16d6 for an average of 56. By comparison, Two castings of magic missile would only do an average of 35. Two maximized magic missile spells (that would be two fourth level spell slots) would do 50 points of damage. Glad to see that being able to cast 8th level spells and use true strike would give you on average 6 more points of damage, than an 8th level sorcerer. Wrong: it deals exactly the same average damage. Requires a to hit, and that you be really close to the guy you want to shock. For a straight caster being close is often not the desire location. Hey, I know, lets cast true strike first, let him take a swing at us, then we get to Shocking Grasp him. Useless against fire resistant creatures, if you wouldn't fireball them you wouldn't Burning Hands them either. Also, there is that whole save for half thing. A save on a first level spell. So, that average damage would be 12.5, but only 6 if you save. Except for flying baddies. Oh, and that whole save against a first level spell thing again like burning hands. It's great. It requires a to hit. Hey, why not use true strike first ? :) How about against other casters? [/QUOTE]
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Magic missile too strong?
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