Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic missile too strong?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hypersmurf" data-source="post: 2902452" data-attributes="member: 1656"><p>Well, if we again look at the 3E rules (which took a slightly less arbitrary approach to cover and arrow slits, when the fireball text was originally written), let's try shooting an arrow at a target on the other side of two actively moving, fighting people, and then at one on the other side of a fixed arrow slit that is not moving.</p><p></p><p>Bonus to target's AC in case 1: +4.</p><p>Bonus to target's AC in case 2: +10.</p><p></p><p>It looks like, when the text about fitting the fireball through an arrow slit was originally written, it was certainly considered to be easier to get between two actively moving, fighting people easier than getting in a fixed arrow slit that is not moving.</p><p></p><p></p><p></p><p>If that's what it needs to do, sure. </p><p></p><p>By 'specifically', I'd read instead 'or equivalent', but I don't consider half cover to be equivalently narrow to 9/10 cover.</p><p></p><p>Let's say I can see a person on the other side of a glass door. I can't cast Charm Person on him - I don't have line of effect.</p><p></p><p>Now let's say there's a 1' square cat door in the bottom corner of the door. Drawing a straight line from me to the person still goes through the glass. But the one foot hole in the door means that the glass doesn't block line of effect - even though it's down in the corner.</p><p></p><p>Now, instead of Charm Person, I want to cast a Fireball to burst over the person's head. The spell has line of effect, but the bead has to pass through a narrow passage - the cat door - to get there. If I can make a ranged touch attack on the cat door, I can pass the bead through the gap - but I don't see anything prohibiting the curved path, down from my finger, through the cat door, then up above the person's head, as long as I make that touch attack roll successfully. I've got line of effect to the place I want the spell to originate, and I hit the gap with my RTA.</p><p></p><p>Now let's swap the glass door for two guys fighting each other. There's now so much empty space between me and the point of origin that no RTA is necessary - I'm no longer passing the bead through a narrow passage.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 2902452, member: 1656"] Well, if we again look at the 3E rules (which took a slightly less arbitrary approach to cover and arrow slits, when the fireball text was originally written), let's try shooting an arrow at a target on the other side of two actively moving, fighting people, and then at one on the other side of a fixed arrow slit that is not moving. Bonus to target's AC in case 1: +4. Bonus to target's AC in case 2: +10. It looks like, when the text about fitting the fireball through an arrow slit was originally written, it was certainly considered to be easier to get between two actively moving, fighting people easier than getting in a fixed arrow slit that is not moving. If that's what it needs to do, sure. By 'specifically', I'd read instead 'or equivalent', but I don't consider half cover to be equivalently narrow to 9/10 cover. Let's say I can see a person on the other side of a glass door. I can't cast Charm Person on him - I don't have line of effect. Now let's say there's a 1' square cat door in the bottom corner of the door. Drawing a straight line from me to the person still goes through the glass. But the one foot hole in the door means that the glass doesn't block line of effect - even though it's down in the corner. Now, instead of Charm Person, I want to cast a Fireball to burst over the person's head. The spell has line of effect, but the bead has to pass through a narrow passage - the cat door - to get there. If I can make a ranged touch attack on the cat door, I can pass the bead through the gap - but I don't see anything prohibiting the curved path, down from my finger, through the cat door, then up above the person's head, as long as I make that touch attack roll successfully. I've got line of effect to the place I want the spell to originate, and I hit the gap with my RTA. Now let's swap the glass door for two guys fighting each other. There's now so much empty space between me and the point of origin that no RTA is necessary - I'm no longer passing the bead through a narrow passage. -Hyp. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic missile too strong?
Top