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Magic Missile vs. Mirror Image
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<blockquote data-quote="The Crimson Binome" data-source="post: 6901979" data-attributes="member: 6775031"><p>Their AC is just the difficulty to touch them with your weapon, at which point they immediately pop with no resistance. They don't have Hit Points at all. They are illusions.</p><p>The thing which the spell does, which is observable to anyone within the game world, is that it creates three distinct duplicates of you. Anyone can look at where you are, and see four of you, standing near each other and making identical gestures, and also changing positions frequently so that they can't be tracked.</p><p></p><p>When someone tries to attack you, they have to decide which of the four to swing at (or shoot at). If they pick you, then you get hit; if they pick one of the others, then that one gets hit and pops out of existence. Regardless of whether they hit you or one of the images, or fail to connect, you've altered formation again by the time they go for another swing.</p><p></p><p>They are in your space, for the purpose of game rules. If you're using a grid, then you're all in the same square or hex or whatever. If you're not using a grid, then your images are close enough that nobody is going to get between you and them. But you have to be far enough away from each other that a swing from some ogre's axe will <em>only</em> hit one of you at a time, or else the spell wouldn't work the way it does. You might be thinking of the Blur spell, which makes it difficult for enemies to determine your true location, but <em>doesn't</em> create images that are wholly separate from you and which need to be targeted individually.</p><p></p><p>And, that being the case, I would rule that a Magic Missile (or sufficiently high-level Eldritch Blast) could pop all of the images at once by attacking each one simultaneously, because that is what makes sense for the in-game reality which the rules are trying to reflect.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6901979, member: 6775031"] Their AC is just the difficulty to touch them with your weapon, at which point they immediately pop with no resistance. They don't have Hit Points at all. They are illusions. The thing which the spell does, which is observable to anyone within the game world, is that it creates three distinct duplicates of you. Anyone can look at where you are, and see four of you, standing near each other and making identical gestures, and also changing positions frequently so that they can't be tracked. When someone tries to attack you, they have to decide which of the four to swing at (or shoot at). If they pick you, then you get hit; if they pick one of the others, then that one gets hit and pops out of existence. Regardless of whether they hit you or one of the images, or fail to connect, you've altered formation again by the time they go for another swing. They are in your space, for the purpose of game rules. If you're using a grid, then you're all in the same square or hex or whatever. If you're not using a grid, then your images are close enough that nobody is going to get between you and them. But you have to be far enough away from each other that a swing from some ogre's axe will [I]only[/I] hit one of you at a time, or else the spell wouldn't work the way it does. You might be thinking of the Blur spell, which makes it difficult for enemies to determine your true location, but [I]doesn't[/I] create images that are wholly separate from you and which need to be targeted individually. And, that being the case, I would rule that a Magic Missile (or sufficiently high-level Eldritch Blast) could pop all of the images at once by attacking each one simultaneously, because that is what makes sense for the in-game reality which the rules are trying to reflect. [/QUOTE]
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