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Magic Missile vs. Mirror Image
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<blockquote data-quote="Brandegoris" data-source="post: 7101176" data-attributes="member: 6867337"><p>Yep, Someone posted that. Not sure I care who he is. The rules are sh*t and some dev roles out to clarify that "you should do it this way". No Thanks. Rewrite that sh*t and have it reflect that is the actual rule, and put it in the new edition. Until then I have a Rule book at my table and I am not going to Twitter to seek out the latest answer by a random developer while I am at my table. Its ridiculous, and slows the game down. </p><p>However, If that suits you and your players that is cool. </p><p>I am not a slave to the rules ( which is good because often rules are broken or sh*t), and neither are my players. We just do it the old fashioned and way where we talk about it and decide how we think it should work since its unclear. Once we do that, it works that way for Players and Npc's and we move on. </p><p>Never been much of a problem in my game past the first discussion. Problem solved. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Brandegoris, post: 7101176, member: 6867337"] Yep, Someone posted that. Not sure I care who he is. The rules are sh*t and some dev roles out to clarify that "you should do it this way". No Thanks. Rewrite that sh*t and have it reflect that is the actual rule, and put it in the new edition. Until then I have a Rule book at my table and I am not going to Twitter to seek out the latest answer by a random developer while I am at my table. Its ridiculous, and slows the game down. However, If that suits you and your players that is cool. I am not a slave to the rules ( which is good because often rules are broken or sh*t), and neither are my players. We just do it the old fashioned and way where we talk about it and decide how we think it should work since its unclear. Once we do that, it works that way for Players and Npc's and we move on. Never been much of a problem in my game past the first discussion. Problem solved. :) [/QUOTE]
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