Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Missile vs. Mirror Image
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arial Black" data-source="post: 7105935" data-attributes="member: 6799649"><p>Okay then, rules to one side for the moment....conceptually, how do the creatures in our D&D worlds 'target' their weapon attacks and spells (that require a target)?</p><p></p><p>Do they have to aim at the creature like a sniper aims through a scope? Does the 'barrel' of the attack/spell have to be pointing at the body mass of the target, and if the aim is off then they fail to choose their target?</p><p></p><p>No!</p><p></p><p>All that is required is that they can see their target, and that the target is within range.</p><p></p><p>If an archer is facing a line of 20 guards, he can choose the 'target' just by wanting to. If he wants to 'target' the third guy on the left then he 100% 'targets' him. The 'target' part isn't a challenge; he's not going to mess up and accidentally 'target' the regimental goat!</p><p></p><p>Choosing the target is not a problem. Successfully shooting his arrow into his target is the uncertain part; he needs to make an attack roll. This is the part that is like looking down a scope of a sniper rifle. You can't aim anywhere and expect the target you freely chose to be hit by the arrow. Unless you have a Homing Arrow, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>If a caster, facing the same 20 guards, wants to cast <em>hold person</em> on the officer, then he must target the officer. Now, he might be wrong about who the officer is (there could be some disguise shenanigans going on) but if he targets 'that guy with all the gold braid shouting at the others' then the caster doesn't need to precisely aim anything at all. It doesn't matter if it's a different guy in disguise, it doesn't matter if he's protected by <em>blur</em> or <em>disguise self</em> or <em>mirror image</em>, that guy gets 'targeted' 100%. Whether he actually gets <em>held</em> is the part that is uncertain (save please!), not the 'choosing to target' him.</p><p></p><p>If the caster wants to cast <em>magic missile</em> at the officer, he does not have to precisely aim at the guy in order to 'target' that guy. Just like the archer or the caster of other spells like <em>hold person</em>, choosing to 'target' that guy is automatically 100% reliable. Just like the others, it doesn't matter if the guy is protected by <em>blur/disguise self/mirror image</em>, because choosing to target a creature never has any uncertainty. The uncertainty comes in if the attacker needs an attack roll or the target gets a save.</p><p></p><p><em>Magic missile</em> just has to be 'targeted'; it does not have to be 'aimed'. To use a modern analogy, it's 'locked on' to it's target (automatically 100%), even if its target is 'the guy with the images'. It doesn't need to be aimed. Just choose the target and press the button and the missile will do the rest.</p><p></p><p>It all makes sense, <em>and</em> this 'automatic targeting' is completely consistent with the rest of the 5E rules-set.</p><p></p><p><em>Mirror image</em> does <strong>not</strong> make it impossible to target the caster! The spell makes it impossible to tell which image is real, but the 'caster' is 'the guy made up of those 4 images'. If you don't need to precisely aim the spell if there is only 1 image to aim at then you don't have to precisely aim at the target if there are 4 or 400 images to aim at. 'Aiming' is not required!</p></blockquote><p></p>
[QUOTE="Arial Black, post: 7105935, member: 6799649"] Okay then, rules to one side for the moment....conceptually, how do the creatures in our D&D worlds 'target' their weapon attacks and spells (that require a target)? Do they have to aim at the creature like a sniper aims through a scope? Does the 'barrel' of the attack/spell have to be pointing at the body mass of the target, and if the aim is off then they fail to choose their target? No! All that is required is that they can see their target, and that the target is within range. If an archer is facing a line of 20 guards, he can choose the 'target' just by wanting to. If he wants to 'target' the third guy on the left then he 100% 'targets' him. The 'target' part isn't a challenge; he's not going to mess up and accidentally 'target' the regimental goat! Choosing the target is not a problem. Successfully shooting his arrow into his target is the uncertain part; he needs to make an attack roll. This is the part that is like looking down a scope of a sniper rifle. You can't aim anywhere and expect the target you freely chose to be hit by the arrow. Unless you have a Homing Arrow, of course. :D If a caster, facing the same 20 guards, wants to cast [i]hold person[/i] on the officer, then he must target the officer. Now, he might be wrong about who the officer is (there could be some disguise shenanigans going on) but if he targets 'that guy with all the gold braid shouting at the others' then the caster doesn't need to precisely aim anything at all. It doesn't matter if it's a different guy in disguise, it doesn't matter if he's protected by [i]blur[/i] or [i]disguise self[/i] or [i]mirror image[/i], that guy gets 'targeted' 100%. Whether he actually gets [i]held[/i] is the part that is uncertain (save please!), not the 'choosing to target' him. If the caster wants to cast [i]magic missile[/i] at the officer, he does not have to precisely aim at the guy in order to 'target' that guy. Just like the archer or the caster of other spells like [i]hold person[/i], choosing to 'target' that guy is automatically 100% reliable. Just like the others, it doesn't matter if the guy is protected by [i]blur/disguise self/mirror image[/i], because choosing to target a creature never has any uncertainty. The uncertainty comes in if the attacker needs an attack roll or the target gets a save. [i]Magic missile[/i] just has to be 'targeted'; it does not have to be 'aimed'. To use a modern analogy, it's 'locked on' to it's target (automatically 100%), even if its target is 'the guy with the images'. It doesn't need to be aimed. Just choose the target and press the button and the missile will do the rest. It all makes sense, [i]and[/i] this 'automatic targeting' is completely consistent with the rest of the 5E rules-set. [i]Mirror image[/i] does [b]not[/b] make it impossible to target the caster! The spell makes it impossible to tell which image is real, but the 'caster' is 'the guy made up of those 4 images'. If you don't need to precisely aim the spell if there is only 1 image to aim at then you don't have to precisely aim at the target if there are 4 or 400 images to aim at. 'Aiming' is not required! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Missile vs. Mirror Image
Top