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Magic Missile vs. Mirror Image
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<blockquote data-quote="Arial Black" data-source="post: 7106966" data-attributes="member: 6799649"><p>Rubbish! You made all those criteria up yourself!</p><p></p><p>Just because <em>mirror image</em> lets you automatically hit the creature you want to hit doesn't mean that swords/arrows/spells-that-require-an-attack-roll auto-hit too!</p><p></p><p>Just because arrows/etc. require an attack roll doesn't mean that <em>hold person/magic missile/etc.</em> <strong>must</strong> require an attack roll too!</p><p></p><p>The difference is simple: spells/attacks that require an attack roll need to be precisely aimed at the target, while spells that don't just require that the target can be seen and chosen by the attacker/caster.</p><p></p><p></p><p></p><p>The targeting portion of the spell or attack is 100% reliable. Targeting doesn't need a random roll, nor does it need to be aimed.</p><p></p><p></p><p></p><p>Yes, but <em>mirror image</em> doesn't make it impossible to target the creature, just impossible to know which image is the real guy. The 'target creature' is 'that guy with all the images', 100% certainty.</p><p></p><p></p><p></p><p>Only if the attack/spell needed to be precisely aimed at the target. If all you have to do is choose 'the guy with all the images' then there is no aiming involved in choosing the target, therefore the swirl of images is irrelevant.</p><p></p><p></p><p></p><p>Just like the wording of the <em>shield</em> spell makes it seem like the caster first gets hit by a javelin, <em>then</em> casts <em>shield, then</em> the javelin goes back in time and misses you instead.</p><p></p><p>Just because the <em>shield</em> is triggered by the game mechanic of 'being hit' doesn't mean that it actually represents being hit by the javelin before you cast the spell. What the game mechanics represent is that if the javelin <em>would have</em> hit you (measured by a successful attack roll) then you cast <em>shield</em> just in time to intercept the incoming javelin.</p><p></p><p>With <em>mirror image</em> the creature itself, game mechanics wise, is targeted and then (on a d20 roll) the target may be switched to an image. But what the game mechanics represent here is that <em>if the attack needs to be precisely aimed</em> then the attacker may aim at the wrong image. But, equally, if the attack does <strong>not</strong> need to be 'precisely aimed' then aiming at the wrong image is immaterial since no aiming was necessary in order to target the creature; the 'guy with all the images'.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 7106966, member: 6799649"] Rubbish! You made all those criteria up yourself! Just because [i]mirror image[/i] lets you automatically hit the creature you want to hit doesn't mean that swords/arrows/spells-that-require-an-attack-roll auto-hit too! Just because arrows/etc. require an attack roll doesn't mean that [i]hold person/magic missile/etc.[/i] [b]must[/b] require an attack roll too! The difference is simple: spells/attacks that require an attack roll need to be precisely aimed at the target, while spells that don't just require that the target can be seen and chosen by the attacker/caster. The targeting portion of the spell or attack is 100% reliable. Targeting doesn't need a random roll, nor does it need to be aimed. Yes, but [i]mirror image[/i] doesn't make it impossible to target the creature, just impossible to know which image is the real guy. The 'target creature' is 'that guy with all the images', 100% certainty. Only if the attack/spell needed to be precisely aimed at the target. If all you have to do is choose 'the guy with all the images' then there is no aiming involved in choosing the target, therefore the swirl of images is irrelevant. Just like the wording of the [i]shield[/i] spell makes it seem like the caster first gets hit by a javelin, [i]then[/i] casts [i]shield, then[/i] the javelin goes back in time and misses you instead. Just because the [i]shield[/i] is triggered by the game mechanic of 'being hit' doesn't mean that it actually represents being hit by the javelin before you cast the spell. What the game mechanics represent is that if the javelin [i]would have[/i] hit you (measured by a successful attack roll) then you cast [i]shield[/i] just in time to intercept the incoming javelin. With [i]mirror image[/i] the creature itself, game mechanics wise, is targeted and then (on a d20 roll) the target may be switched to an image. But what the game mechanics represent here is that [i]if the attack needs to be precisely aimed[/i] then the attacker may aim at the wrong image. But, equally, if the attack does [b]not[/b] need to be 'precisely aimed' then aiming at the wrong image is immaterial since no aiming was necessary in order to target the creature; the 'guy with all the images'. [/QUOTE]
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