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magic missle house rules?
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<blockquote data-quote="Azlan" data-source="post: 1259195" data-attributes="member: 2340"><p>Yes, well, the same could be said about THAC0, but they got rid of that with 3E, didn't they?</p><p></p><p>What gripes me is how the other 1st level "damage" spells -- Burning Hands, Shocking Grasp, etc. -- are neglected, due to the long range and "cannot miss" accuracy of Magic Missile's damage.</p><p></p><p>Magic missiles are one of the most useful -- if not <em>the</em> most useful -- damage spells when your allies are engaged in melee with your opponent(s).</p><p></p><p>And magic missiles are especially useful against NPCs and creatures with the Evasion ability!</p><p></p><p>True story: I once had a demi-god manifest before the PCs in my campaign. (They were 6th level at the time.) The players got cocky and bad-mouthed the demi-god. (Heh. I see this attitude often among 3.0/3.5 players.) So, I had the demi-god blast them with a Lightning Bolt. All of the PCs made their Reflex saves, so they took half damage, which was still a considerable amount and more than enough to humble them. All of them, that is, except for the rogue, who took <em>no</em> damage because of his Evasion. The rogue's player chuckled over this, saying, "Cool! I dodged the lightning bolt of a <em>demi-god</em>!" To that, the demi-god replied, "Oh, yeah? Well, I got something for you 3rd edition rogues as well... " And the demi-god fired a volley of magic missiles at the rogue.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Azlan, post: 1259195, member: 2340"] Yes, well, the same could be said about THAC0, but they got rid of that with 3E, didn't they? What gripes me is how the other 1st level "damage" spells -- Burning Hands, Shocking Grasp, etc. -- are neglected, due to the long range and "cannot miss" accuracy of Magic Missile's damage. Magic missiles are one of the most useful -- if not [i]the[/i] most useful -- damage spells when your allies are engaged in melee with your opponent(s). And magic missiles are especially useful against NPCs and creatures with the Evasion ability! True story: I once had a demi-god manifest before the PCs in my campaign. (They were 6th level at the time.) The players got cocky and bad-mouthed the demi-god. (Heh. I see this attitude often among 3.0/3.5 players.) So, I had the demi-god blast them with a Lightning Bolt. All of the PCs made their Reflex saves, so they took half damage, which was still a considerable amount and more than enough to humble them. All of them, that is, except for the rogue, who took [i]no[/i] damage because of his Evasion. The rogue's player chuckled over this, saying, "Cool! I dodged the lightning bolt of a [i]demi-god[/i]!" To that, the demi-god replied, "Oh, yeah? Well, I got something for you 3rd edition rogues as well... " And the demi-god fired a volley of magic missiles at the rogue. :D [/QUOTE]
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