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magic missle house rules?
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<blockquote data-quote="peedy711" data-source="post: 1263360" data-attributes="member: 10822"><p>For Lower-Level spellcasters, MM is important because he cannot compare to the warrior classes in damage with or without this spell. It gives him the flexibility that other classes don't have; when the warriors are having trouble taking someone down, a little magic missile can do wonders.</p><p></p><p>However, at higher levels, the spell becomes one of the big "nuke" spells like Lightning bolt and Fireball; If not only because he has no other useful spell to put into his 1st level slots.</p><p></p><p>One possiblity for a House rule would be that monsters over 10 hd get a saving throw for half damage. This keeps the spell usefull for those low level spellcasters, and softens the blow at higher levels, when the spellcaster should be relying on better spells.</p></blockquote><p></p>
[QUOTE="peedy711, post: 1263360, member: 10822"] For Lower-Level spellcasters, MM is important because he cannot compare to the warrior classes in damage with or without this spell. It gives him the flexibility that other classes don't have; when the warriors are having trouble taking someone down, a little magic missile can do wonders. However, at higher levels, the spell becomes one of the big "nuke" spells like Lightning bolt and Fireball; If not only because he has no other useful spell to put into his 1st level slots. One possiblity for a House rule would be that monsters over 10 hd get a saving throw for half damage. This keeps the spell usefull for those low level spellcasters, and softens the blow at higher levels, when the spellcaster should be relying on better spells. [/QUOTE]
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magic missle house rules?
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