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Magic Mouth visual trigger & invisibility
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<blockquote data-quote="5ekyu" data-source="post: 7588627" data-attributes="member: 6919838"><p>Yeah, I pretty much take the dpell at fade value. I dont divine out of it any infallible hearing or microscopic sight or any of that. I just use very basic perception rules like it was a creature. </p><p></p><p>If it's hot clear line of sight to a non-invisible entity, it sees it. If it's not moving dilrnyly, it hears it. It can be fooled by disguises. Etc. </p><p></p><p>If someone wanted to "imbed extra senses" sure but I would likely handle that as a ruling requiring the MM be cant using higher level slots to cover the additional senses. But then, maybe not. After all, if I can turn magic mouth into a "one use until triggered" alwsys on invisible detection or truesight - that has pushed it way beyond its already powerful limits. So, I would only let the embed last for the duration of the embed, not the full run of the magic mouth.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7588627, member: 6919838"] Yeah, I pretty much take the dpell at fade value. I dont divine out of it any infallible hearing or microscopic sight or any of that. I just use very basic perception rules like it was a creature. If it's hot clear line of sight to a non-invisible entity, it sees it. If it's not moving dilrnyly, it hears it. It can be fooled by disguises. Etc. If someone wanted to "imbed extra senses" sure but I would likely handle that as a ruling requiring the MM be cant using higher level slots to cover the additional senses. But then, maybe not. After all, if I can turn magic mouth into a "one use until triggered" alwsys on invisible detection or truesight - that has pushed it way beyond its already powerful limits. So, I would only let the embed last for the duration of the embed, not the full run of the magic mouth. [/QUOTE]
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Magic Mouth visual trigger & invisibility
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