Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic of Incarnum... Smackdown?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Anax" data-source="post: 2650191" data-attributes="member: 19868"><p>One think I’ve seen pointed out is the incarnate <em>mantle of flame</em> soulmeld. If an incarnate pumps this full, they’ll deal 1d6 (levels 1–2), 2d6 (levels 3–5), 3d6 (levels 6–11), 4d6 (levels 12–14), 5d6 (levels 15-17), and 6d6 (levels 18-20) fire damage to anybody who attacks them in melee with a non-reach weapon.</p><p></p><p>You <em>do</em> need to invest a big chunk of essentia to do this, however: 1 essentia per point, and you only get 1 essentia per level up to level 14... So you’re investing somewhere around 1/2 to 1/3 of all of your essentia keeping that effect going at most lower levels.</p><p></p><p>Still, it’s a pretty powerful effect. I’m not sure I’d be all over it the way some folks suggest, though. It’s a very passive method of dealing damage (even when bound to the shoulder chakra, it only gives you the ability to burst out to all adjacent squares for a standard action: and that effect gives a reflex save for half damage... and of course, if you bind your shoulders, you’ll need to twin your shoulder chakra if you want a cloak of resistance.)</p><p></p><p>And, it locks out some other rather nice defensive options. <em>Adamant pauldrons</em> give you DR x/opposed alignment (where x is the invested essentia), which is pretty nifty, plus light (or when bound, medium) fortification. <em>Lammasu mantle</em> gives you +2 deflection to AC vs. your opposed alignment, plus +x resistance bonus on saves vs. opposition... and the <em>lammasu mantle</em> has a couple of different good effects depending on where you bind it.</p><p></p><p><em>Pauldrons of health</em> are a great soulmeld if you’re fighting creatures that spread disease or use energy drain attacks. <em>Therapeutic mantle</em> makes healing spells cast on you more efficacious (and, when bound, spells cast by you.) And finally <em>wind cloak</em> gives 2+2x/magic DR against ranged attacks, can knock away tiny and smaller flying creatures, and when bound automatically deflects 1+x arrows (as the Deflect Arrows feat, but automatic, even when flat-footed, and like I said, 1+x, not just 1) per round.</p><p></p><p></p><p>Anyway, from what I can tell things are reasonably well balanced. The only thing I would be careful of is if you plan to use MoI without the alignment restrictions (for example, if your campaign doesn’t use alignment.) I’d suggest making sure that all characters must choose an alignment for class purposes, even if normally you don’t do alignments. (And you could always do without the alignments for RP purposes, just have them for balance purposes.) Why? Because in reading through closely, I note that there are a number of sorts of effects that cannot be combined on a single character... If a character had access to all of the alignments’ soulmelds, they’d be able to pump up all of their combat-related stats pretty well. With the alignment restrictions, everybody gets the core stuff, but nobody is “the best” at everything. For example, good incarnates can pump defenses better than anyone, but are limited in how they can pump melee damage and attack bonuses. Lawful incarnates can pump their attack bonuses better than anyone, but are more limited elsewhere, etc.</p><p></p><p>I’m not sure whether relaxing that would break things, but I’d think hard about it before relaxing the constraint.</p><p></p><p></p><p>Final note: I think you absolutely should let folks do everything they can to abuse the system if you introduce it. For one thing, it seems to me that part of the idea of the system is that you’re meant to min-max a bit to get the most out of it on a day-by-day (choosing soulmelds and binds) and round-by-round (adjusting essentia) basis. The individual abilities are pretty limited if you focus on one at a time (like the <em>mantle of flame</em> above), but when you combine them right, and switch things around right (like only turning up the gas on the <em>mantle of flame</em> when somebody comes over and tries to grapple you), they become effective. Not, I think, overly effective.</p><p></p><p>Anyway, come back and share if you try it and discover that it actually is unbalanced. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Anax, post: 2650191, member: 19868"] One think I’ve seen pointed out is the incarnate [i]mantle of flame[/i] soulmeld. If an incarnate pumps this full, they’ll deal 1d6 (levels 1–2), 2d6 (levels 3–5), 3d6 (levels 6–11), 4d6 (levels 12–14), 5d6 (levels 15-17), and 6d6 (levels 18-20) fire damage to anybody who attacks them in melee with a non-reach weapon. You [i]do[/i] need to invest a big chunk of essentia to do this, however: 1 essentia per point, and you only get 1 essentia per level up to level 14... So you’re investing somewhere around 1/2 to 1/3 of all of your essentia keeping that effect going at most lower levels. Still, it’s a pretty powerful effect. I’m not sure I’d be all over it the way some folks suggest, though. It’s a very passive method of dealing damage (even when bound to the shoulder chakra, it only gives you the ability to burst out to all adjacent squares for a standard action: and that effect gives a reflex save for half damage... and of course, if you bind your shoulders, you’ll need to twin your shoulder chakra if you want a cloak of resistance.) And, it locks out some other rather nice defensive options. [i]Adamant pauldrons[/i] give you DR x/opposed alignment (where x is the invested essentia), which is pretty nifty, plus light (or when bound, medium) fortification. [i]Lammasu mantle[/i] gives you +2 deflection to AC vs. your opposed alignment, plus +x resistance bonus on saves vs. opposition... and the [i]lammasu mantle[/i] has a couple of different good effects depending on where you bind it. [i]Pauldrons of health[/i] are a great soulmeld if you’re fighting creatures that spread disease or use energy drain attacks. [i]Therapeutic mantle[/i] makes healing spells cast on you more efficacious (and, when bound, spells cast by you.) And finally [i]wind cloak[/i] gives 2+2x/magic DR against ranged attacks, can knock away tiny and smaller flying creatures, and when bound automatically deflects 1+x arrows (as the Deflect Arrows feat, but automatic, even when flat-footed, and like I said, 1+x, not just 1) per round. Anyway, from what I can tell things are reasonably well balanced. The only thing I would be careful of is if you plan to use MoI without the alignment restrictions (for example, if your campaign doesn’t use alignment.) I’d suggest making sure that all characters must choose an alignment for class purposes, even if normally you don’t do alignments. (And you could always do without the alignments for RP purposes, just have them for balance purposes.) Why? Because in reading through closely, I note that there are a number of sorts of effects that cannot be combined on a single character... If a character had access to all of the alignments’ soulmelds, they’d be able to pump up all of their combat-related stats pretty well. With the alignment restrictions, everybody gets the core stuff, but nobody is “the best” at everything. For example, good incarnates can pump defenses better than anyone, but are limited in how they can pump melee damage and attack bonuses. Lawful incarnates can pump their attack bonuses better than anyone, but are more limited elsewhere, etc. I’m not sure whether relaxing that would break things, but I’d think hard about it before relaxing the constraint. Final note: I think you absolutely should let folks do everything they can to abuse the system if you introduce it. For one thing, it seems to me that part of the idea of the system is that you’re meant to min-max a bit to get the most out of it on a day-by-day (choosing soulmelds and binds) and round-by-round (adjusting essentia) basis. The individual abilities are pretty limited if you focus on one at a time (like the [i]mantle of flame[/i] above), but when you combine them right, and switch things around right (like only turning up the gas on the [i]mantle of flame[/i] when somebody comes over and tries to grapple you), they become effective. Not, I think, overly effective. Anyway, come back and share if you try it and discover that it actually is unbalanced. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic of Incarnum... Smackdown?
Top