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"Magic of Incarnum" Totemist Questions
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<blockquote data-quote="RigaMortus2" data-source="post: 2967514" data-attributes="member: 11586"><p>A Totemist can get ridiculous depending on the soulmelds and feats you take...</p><p></p><p><strong>Feats</strong></p><p>Double Chakra (Hands)</p><p>Double Chakra (Totem)</p><p>Power Attack (optional)</p><p>Leap Attack (optional)</p><p></p><p><strong>Soulmelds</strong></p><p>Threefold Mask of the Chimera (Totem)</p><p>Worg Pelt (Hands)</p><p>Sphinx Claws (Hands)</p><p>Girallon Arms (Totem)</p><p></p><p>When you make a charge attack, you get to follow it up with 8 attacks (you get 1 bite from worg pelt + 2 bites from Mask of Chimera + 1 gore from Mask of Chimera + 4 claw attacks from Girallon Arms). Now make a Power Attack and add Leap Attack on top of that, and each attack will deal double PA damage.</p><p></p><p>Threefold Mask of the Chimera</p><p>Base: Can’t be flanked</p><p>Essentia: +1 comp bonus to Spot and Search</p><p>Bind Crown: At end of turn, make 1 extra move action at no cost. Gain a -5 penalty to attacks next round (+1 attack per point essential, up to +5). Limited to Standard or Move Action next turn.</p><p>Bind Soul: At end of turn, make 1 extra Standard action at no cost. Ect…</p><p>Bind Totem: Gain a bite attack 1d8, bite attack 1d6 and gore attack 1d6. Make 1 attack with any of these for Standard Action. As a full attack action, you can attack with all three heads applying full Str modifier on all three attack rolls. Alternatively, as part of a full attack, you can make a secondary attack with one head at -5 penalty, applying one-half Str modifier on damage roll.</p><p></p><p>Worg Pelt</p><p>Base: +2 comp bonus to Hide and Move Silently</p><p>Essentia: +2 comp bonus to Hide and Move Silently</p><p>Bind Feet: Base land speed increases by 5 feet, +5 feet per point of essential.</p><p>Bind Hands: When you hit with a bite attack, gain a free Trip attempt w/o having to make an additional touch attack or provoking an AoO. If you fail, the opponent doesn’t get to react.</p><p>Bind Totem: Gain a bite attack 1d6 damage. Use as prime attack (full Str mod) or secondary attack at -5 to hit (half Str mod). +1 attack and damage per essentia.</p><p></p><p>Sphinx Claws</p><p>Base: +1 comp bonus to Str checks and Str based skill checks.</p><p>Essentia: +1 comp bonus to Str checks and Str based skill checks per essentia.</p><p>Bind Hands: When using charge action, you may make a full attack using any natural weapons that you have.</p><p>Bind Totem: Deal 1d8 points of damage with Sphinx Claws. +1 enhance bonus to attack and damage with claws per essentia.</p><p></p><p>Girallon Arms</p><p>Base: +2 comp bonus to Climb and grapple checks</p><p>Essentia: +2 comp bonus to Climb and grapple checks per essential</p><p>Bind Arms: If you hit a single target with at least 2 claw attacks, you automatically deal double claw damage, including double Str bonus.</p><p>Bind Totem: Gain 4 claws that you can use as natural weapons, dealing 1d4 damage with each claw. You can make a single claw attack as a primary attack, using your full attack bonus and adding Str bonus to damage roll. You can make up to three secondary attacks, following either a primary claw attack or an attack with a weapon. These secondary attacks have a -5 penalty on the attack rolls and apply half Str bonus. Every point of essentia gives you a +1 enhan bonus on attack and damage rolls with claw attacks.</p></blockquote><p></p>
[QUOTE="RigaMortus2, post: 2967514, member: 11586"] A Totemist can get ridiculous depending on the soulmelds and feats you take... [b]Feats[/b] Double Chakra (Hands) Double Chakra (Totem) Power Attack (optional) Leap Attack (optional) [b]Soulmelds[/b] Threefold Mask of the Chimera (Totem) Worg Pelt (Hands) Sphinx Claws (Hands) Girallon Arms (Totem) When you make a charge attack, you get to follow it up with 8 attacks (you get 1 bite from worg pelt + 2 bites from Mask of Chimera + 1 gore from Mask of Chimera + 4 claw attacks from Girallon Arms). Now make a Power Attack and add Leap Attack on top of that, and each attack will deal double PA damage. Threefold Mask of the Chimera Base: Can’t be flanked Essentia: +1 comp bonus to Spot and Search Bind Crown: At end of turn, make 1 extra move action at no cost. Gain a -5 penalty to attacks next round (+1 attack per point essential, up to +5). Limited to Standard or Move Action next turn. Bind Soul: At end of turn, make 1 extra Standard action at no cost. Ect… Bind Totem: Gain a bite attack 1d8, bite attack 1d6 and gore attack 1d6. Make 1 attack with any of these for Standard Action. As a full attack action, you can attack with all three heads applying full Str modifier on all three attack rolls. Alternatively, as part of a full attack, you can make a secondary attack with one head at -5 penalty, applying one-half Str modifier on damage roll. Worg Pelt Base: +2 comp bonus to Hide and Move Silently Essentia: +2 comp bonus to Hide and Move Silently Bind Feet: Base land speed increases by 5 feet, +5 feet per point of essential. Bind Hands: When you hit with a bite attack, gain a free Trip attempt w/o having to make an additional touch attack or provoking an AoO. If you fail, the opponent doesn’t get to react. Bind Totem: Gain a bite attack 1d6 damage. Use as prime attack (full Str mod) or secondary attack at -5 to hit (half Str mod). +1 attack and damage per essentia. Sphinx Claws Base: +1 comp bonus to Str checks and Str based skill checks. Essentia: +1 comp bonus to Str checks and Str based skill checks per essentia. Bind Hands: When using charge action, you may make a full attack using any natural weapons that you have. Bind Totem: Deal 1d8 points of damage with Sphinx Claws. +1 enhance bonus to attack and damage with claws per essentia. Girallon Arms Base: +2 comp bonus to Climb and grapple checks Essentia: +2 comp bonus to Climb and grapple checks per essential Bind Arms: If you hit a single target with at least 2 claw attacks, you automatically deal double claw damage, including double Str bonus. Bind Totem: Gain 4 claws that you can use as natural weapons, dealing 1d4 damage with each claw. You can make a single claw attack as a primary attack, using your full attack bonus and adding Str bonus to damage roll. You can make up to three secondary attacks, following either a primary claw attack or an attack with a weapon. These secondary attacks have a -5 penalty on the attack rolls and apply half Str bonus. Every point of essentia gives you a +1 enhan bonus on attack and damage rolls with claw attacks. [/QUOTE]
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