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Magic Of Incarnum?
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<blockquote data-quote="Freymold" data-source="post: 3649933" data-attributes="member: 51717"><p><strong>Design Notes:</strong></p><p>The idea was to make a solid Mounted combat specialist, that could cover another fields as needed (in this case, social face and Use Magic Device monkey), to demonstrate their flexibility (at least in the skill department this is mostly true). </p><p></p><p>The warhorse can be switched for any creature with 8HD or less that could be suitable as a mount. A dire lion, wyvern, griffon or young dragon would be prime choices for this. As a necrocarnum zombie, the mount will become stronger, thougher and faster.</p><p></p><p>Curiously enough, almost all the soulmelds used in this build will work just fine without binding them to a chakra. Perhaps this will help disprove that common complaint about Incarnum users being unable to wear magic items.</p><p></p><p>It seems that Evil is a popular choice for incarnate characters. Perhaps I'll try with another alignment later just to check if they are viable too.</p><p></p><p><strong>Black Rider: NE Human, Fighter 2/Incarnate 8</strong></p><p></p><p>Str 16(20), Dex 10, Con 16, Int 12, Wis 9, Cha 10</p><p></p><p>HP 69 (2d10+8d6+30)</p><p>AC 24/27 (10 +9 armor +3 shield +2/+5 wormtail belt)</p><p>Fortitude +12, Reflexes +2, Will +5 </p><p>BAB +6, Grapple +11</p><p></p><p><strong>Combat:</strong></p><p>Both Incarnate Soul and Bloodwar Gauntlets should be maxed to get a combined +11 bonus to damage. The 3 remaining points should be distributed between Wormtail Belt, Riding Bracers and Necrocarnum Circlet as needed. Points allocated in Necrocarnum Circlet can be used to boost your (NC zombie) mount's Incarnum Defense and Incarnum Speed abilities. </p><p>If mounted combat is unfeasible, you can switch Riding Bracers for Incarnate Weapon via the Rapid Meldshaping ability.</p><p></p><p>Lance +14/+9 1d8+18* (triple damage if mounted & charging)</p><p>Longsword +13/+8 1d8+17* (double damage if mounted & charging)</p><p>Incarnate Weapon (Flail) +15/+10 1d8+19* (double damage if mounted & charging)</p><p></p><p>*-2/day you can use Incarnum Radiance to increase damage by 4 for 6 rounds</p><p></p><p><strong>Feats:</strong></p><p>Able learner (human), Mounted Combat (1st), Ride by Attack (Fighter), Spirited Charge (Fighter), Expanded Soulmeld Capacity (3rd), Bonus Essentia (6th), Shape Soulmeld (Wormtail Belt)(9th)</p><p></p><p><strong>Skills:</strong> (52 skill points)</p><p>Ride +13(+17/+23)*, Handle Animal +8(+12/+18)*, UMD +6(+10/+16)*, Spellcraft +5(+9/+15)*, Knowledge (Arcana) +5(+9/+15)*, Bluff +5(+7/+13)*, Diplomacy +5 (+7/+13)*, Sense Motive +5(+7/+13)*</p><p>*-Depends on which soulmeld among the following is shaped: Riding Bracers, Silvertongue Mask or Mage's Spectacles.</p><p></p><p><strong>Class Features:</strong></p><p>Incarnum Radiance 2/day (+4 typeless to melee damage)</p><p>Share Incarnum Radiance</p><p>Rapid Meldshaping 1/day</p><p>Increased Capacity +1</p><p>Detect Opposition at will</p><p>Aura of Evil</p><p></p><p><strong>Equipment:</strong></p><p>+2 Lance (8310 gp), +1 Longsword (2315 gp), +3 Banded Mail (9400 gp), +1 Heavy Steel Shield (1170 gp), Heavy Warhorse (400 gp, Necrocarnum Zombie), 2xWand of Cure Moderate Wounds (9000 gp), Belt of Giant Strength(16000 gp), MW longbow (375 gp)</p><p>2030 gp left to spend on trail rations, potions, clothing and miscellaneous equipment.</p><p></p><p><strong>Incarnum:</strong></p><p>Essentia 10</p><p>Soulmelds 5</p><p>Binds 2</p><p>Max Essentia 3</p><p></p><p><strong>Standard Setup:</strong></p><p>Necrocarnum Circlet (crown,bound) </p><p>Incarnate Avatar (soul)* </p><p>Bloodwar Gauntlets (hands) </p><p>Riding Bracers (arms) </p><p>Wormtail Belt (wait)</p><p>*-Expanded Soulmeld Capacity</p><p></p><p><strong>Alternatives:</strong></p><p>The Riding Bracers can be replaced by any of the following soulmelds as required, either by using Rapid Meldshaping or by shaping them at the beggining of the day. </p><p></p><p>-Incarnate Weapon (arms) Create flail +1/essentia enhancement bonus.</p><p></p><p>-Silvertongue Mask (brow, bound*) 2+2/essentia insight to Diplomacy, Bluff & Sense Motive.</p><p></p><p>-Mage's Spectacles (brow) 4+2/essentia to Spellcraft, UMD and Knowledge Arcana.</p><p></p><p>-Impulse Boots (feet, bound*) Uncanny Dodge, +1/essentia to Reflex, Evasion.</p><p></p><p>*-Can't be bound if shaped with the Rapid Meldshaping ability.</p></blockquote><p></p>
[QUOTE="Freymold, post: 3649933, member: 51717"] [B]Design Notes:[/B] The idea was to make a solid Mounted combat specialist, that could cover another fields as needed (in this case, social face and Use Magic Device monkey), to demonstrate their flexibility (at least in the skill department this is mostly true). The warhorse can be switched for any creature with 8HD or less that could be suitable as a mount. A dire lion, wyvern, griffon or young dragon would be prime choices for this. As a necrocarnum zombie, the mount will become stronger, thougher and faster. Curiously enough, almost all the soulmelds used in this build will work just fine without binding them to a chakra. Perhaps this will help disprove that common complaint about Incarnum users being unable to wear magic items. It seems that Evil is a popular choice for incarnate characters. Perhaps I'll try with another alignment later just to check if they are viable too. [B]Black Rider: NE Human, Fighter 2/Incarnate 8[/B] Str 16(20), Dex 10, Con 16, Int 12, Wis 9, Cha 10 HP 69 (2d10+8d6+30) AC 24/27 (10 +9 armor +3 shield +2/+5 wormtail belt) Fortitude +12, Reflexes +2, Will +5 BAB +6, Grapple +11 [B]Combat:[/B] Both Incarnate Soul and Bloodwar Gauntlets should be maxed to get a combined +11 bonus to damage. The 3 remaining points should be distributed between Wormtail Belt, Riding Bracers and Necrocarnum Circlet as needed. Points allocated in Necrocarnum Circlet can be used to boost your (NC zombie) mount's Incarnum Defense and Incarnum Speed abilities. If mounted combat is unfeasible, you can switch Riding Bracers for Incarnate Weapon via the Rapid Meldshaping ability. Lance +14/+9 1d8+18* (triple damage if mounted & charging) Longsword +13/+8 1d8+17* (double damage if mounted & charging) Incarnate Weapon (Flail) +15/+10 1d8+19* (double damage if mounted & charging) *-2/day you can use Incarnum Radiance to increase damage by 4 for 6 rounds [B]Feats:[/B] Able learner (human), Mounted Combat (1st), Ride by Attack (Fighter), Spirited Charge (Fighter), Expanded Soulmeld Capacity (3rd), Bonus Essentia (6th), Shape Soulmeld (Wormtail Belt)(9th) [B]Skills:[/B] (52 skill points) Ride +13(+17/+23)*, Handle Animal +8(+12/+18)*, UMD +6(+10/+16)*, Spellcraft +5(+9/+15)*, Knowledge (Arcana) +5(+9/+15)*, Bluff +5(+7/+13)*, Diplomacy +5 (+7/+13)*, Sense Motive +5(+7/+13)* *-Depends on which soulmeld among the following is shaped: Riding Bracers, Silvertongue Mask or Mage's Spectacles. [B]Class Features:[/B] Incarnum Radiance 2/day (+4 typeless to melee damage) Share Incarnum Radiance Rapid Meldshaping 1/day Increased Capacity +1 Detect Opposition at will Aura of Evil [B]Equipment:[/B] +2 Lance (8310 gp), +1 Longsword (2315 gp), +3 Banded Mail (9400 gp), +1 Heavy Steel Shield (1170 gp), Heavy Warhorse (400 gp, Necrocarnum Zombie), 2xWand of Cure Moderate Wounds (9000 gp), Belt of Giant Strength(16000 gp), MW longbow (375 gp) 2030 gp left to spend on trail rations, potions, clothing and miscellaneous equipment. [B]Incarnum:[/B] Essentia 10 Soulmelds 5 Binds 2 Max Essentia 3 [B]Standard Setup:[/B] Necrocarnum Circlet (crown,bound) Incarnate Avatar (soul)* Bloodwar Gauntlets (hands) Riding Bracers (arms) Wormtail Belt (wait) *-Expanded Soulmeld Capacity [B]Alternatives:[/B] The Riding Bracers can be replaced by any of the following soulmelds as required, either by using Rapid Meldshaping or by shaping them at the beggining of the day. -Incarnate Weapon (arms) Create flail +1/essentia enhancement bonus. -Silvertongue Mask (brow, bound*) 2+2/essentia insight to Diplomacy, Bluff & Sense Motive. -Mage's Spectacles (brow) 4+2/essentia to Spellcraft, UMD and Knowledge Arcana. -Impulse Boots (feet, bound*) Uncanny Dodge, +1/essentia to Reflex, Evasion. *-Can't be bound if shaped with the Rapid Meldshaping ability. [/QUOTE]
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