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Magic Of Incarnum?
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<blockquote data-quote="johncolossus" data-source="post: 3654712" data-attributes="member: 2252"><p><strong>Dont forget totemists</strong></p><p></p><p>In reply to above if pure damage output is your thing then evil has advantage over good for incarnates. However, no-one yet (cannot at moment as not near books) has shown you how great a totemist can be with right setup and 'melds. They can act as frontliners too fairly well. </p><p></p><p>With double chakra feat (totem) they can get nifty natural attacks such as landshark boots claws, do a leap to get all 4 claws to hit with them, rend if 2 claws hit through girallon arms and top off and add 1d4/essentia fire damage with each hit from heart of fire meld. This does add upto some nice damage and not even included bonuses from magic items/strength etc. The level 20 ability essentially doubles the effect per essentia in each totem bound meld for a few minutes per day. So even without anything else with above example:</p><p></p><p>Each landshark claw 1d6 +10 enhancement to hit/damage - upto 4 hit per round</p><p>Rend 2d6 +20 + (2xstrength) if 2 claws hit</p><p>Each hit deals 10d4 fire damage</p><p></p><p>Above based on 5 capacity at lvl 20 for totems.</p><p></p><p></p><p>In my current game i play a wizard (transmuter) 4 / totemist 3 / soulcaster 10. The soulcaster is essentially the theurge version of incarnum. I can safely say this is a very fun albeit complex character to play. He plays more as a gish using often above totem bound soulmelds enhanced by arcane spells. He has HP to boot as has CON 22 currently. Imagine above enhanced by spells such as bite of the werebear (+16str), fires of purity (1hp/lvl max 15 fire per natural attack) or ferocity of sanguine rage (+1 morale damage per 2 caster lvls per attack) and you can see can output damage pretty well. Wont be long till gets 8th and 9th lvl spells.....<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>PS note to Sollir Furryfoot above:</p><p></p><p>You cannot get bonus essentia twice. All feats that allow you to take more than once tell you and bonus essentia does not. I made that same mistake till it was pointed out by my DM. In my build i swopped it out for practised spellcaster which i have not looked back on and benefitted greatly from it.</p></blockquote><p></p>
[QUOTE="johncolossus, post: 3654712, member: 2252"] [b]Dont forget totemists[/b] In reply to above if pure damage output is your thing then evil has advantage over good for incarnates. However, no-one yet (cannot at moment as not near books) has shown you how great a totemist can be with right setup and 'melds. They can act as frontliners too fairly well. With double chakra feat (totem) they can get nifty natural attacks such as landshark boots claws, do a leap to get all 4 claws to hit with them, rend if 2 claws hit through girallon arms and top off and add 1d4/essentia fire damage with each hit from heart of fire meld. This does add upto some nice damage and not even included bonuses from magic items/strength etc. The level 20 ability essentially doubles the effect per essentia in each totem bound meld for a few minutes per day. So even without anything else with above example: Each landshark claw 1d6 +10 enhancement to hit/damage - upto 4 hit per round Rend 2d6 +20 + (2xstrength) if 2 claws hit Each hit deals 10d4 fire damage Above based on 5 capacity at lvl 20 for totems. In my current game i play a wizard (transmuter) 4 / totemist 3 / soulcaster 10. The soulcaster is essentially the theurge version of incarnum. I can safely say this is a very fun albeit complex character to play. He plays more as a gish using often above totem bound soulmelds enhanced by arcane spells. He has HP to boot as has CON 22 currently. Imagine above enhanced by spells such as bite of the werebear (+16str), fires of purity (1hp/lvl max 15 fire per natural attack) or ferocity of sanguine rage (+1 morale damage per 2 caster lvls per attack) and you can see can output damage pretty well. Wont be long till gets 8th and 9th lvl spells.....:) PS note to Sollir Furryfoot above: You cannot get bonus essentia twice. All feats that allow you to take more than once tell you and bonus essentia does not. I made that same mistake till it was pointed out by my DM. In my build i swopped it out for practised spellcaster which i have not looked back on and benefitted greatly from it. [/QUOTE]
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