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Magic Of Incarnum?
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<blockquote data-quote="griff_goodbeard" data-source="post: 3654817" data-attributes="member: 30572"><p>Here's a skill monkey I whipped up, I think Incarnates can really excel in this role. He can also provide a +2 AC to allies within 30' twice a day, dimension door 80'/day (in increments of 10'), and can negate all concealment less than total to a range of 50'. He has above average saves and HP's and a decent AC. Base attack is his weak point, but he relies on Dissolving Spittle vs. anything that isn't acid immune. I wouldn't call incarnate's powerhouses, but they can be very versatile. </p><p></p><p><strong>Alexander of Pelor</strong></p><p><strong>NG Human Rogue 2/ Incarnate 8</strong> (medium humaniod)</p><p><strong>Init:</strong> +4; <strong>Senses:</strong> Listen +11, Spot + 11</p><p><strong>Languages</strong> Common, Elven, </p><p> </p><p><strong>AC</strong> 25, touch 16, flat-footed 21</p><p>(+7 armor, +2 deflection, +4 Dex, +2 Shield)</p><p><strong>HP:</strong> 77 (10d6+40); Immune </p><p>Resist: </p><p><strong>Fort</strong> +12, <strong>Ref</strong> +12, <strong>Will</strong> +10</p><p> </p><p><strong>Speed</strong> 30 ft. +5ft per essentia invested in Cerulean Sandles</p><p><strong>Melee:</strong> +9 ranged touch – Dissolving Spittle (5d6 acid)</p><p><strong>Base Atk</strong> +5; <strong>Grp</strong> + 5</p><p><strong>Atk Options:</strong> Sneak Attack +1d6, Dissolving Spittle, Incarnum Radiance 2/day (Alex and Allies w/in 30’ +2 AC)</p><p><strong>Special Qualities:</strong> Strong Good Aura, Detect Evil at Will, Rapid Meldshaping 1/day, Evasion, Trapfinding, </p><p><strong>Soulmelds:</strong> 5 | <strong>Essentia:</strong> 10 | <strong> Binds:</strong> 2 <strong>(bold)</strong> | <strong>Max Essentia:</strong> 3 (4 with ESC)</p><p>Theft Gloves</p><p><strong>Cerulean Sandals</strong> (feet)</p><p>Dissolving Spittle* (throat)</p><p>Truthseeker Goggles (brow)</p><p><strong>Diadem of Purelight</strong> (crown)</p><p>*Expanded Soulmeld Capacity </p><p> </p><p><strong>Abilities: Str</strong> 11, <strong>Dex</strong> 18, <strong>Con</strong> 18, <strong>Int</strong> 12, <strong>Wis</strong> 14, <strong>Cha</strong> 8</p><p><strong>Feats (5):</strong> Able Learner, point blank shot, precise shot, bonus essentia, Expanded soulmeld capacity </p><p><strong>Skills</strong> Disable Devise +10 (+18), Escape Artist +10, Gather Info +6 (+14), Appraise +5, Listen +11, Sense Motive +6 (+14), Open Lock +13 (+21), Spot +11, Search +11 (+19), UMD +12, Sleight of Hand +4 (+12) - <em>"()"= with boost from soulmelds currently shaped</em></p><p><strong>Equipment:</strong> Amulet of Health +4, Gloves of Dex +2, +3 Mithral Chain Shirt, +2 Darkwood Heavy Shield, Ring of Protection +2, Wand of CLW (50), Wand of Magic missile(3rd) (50), Cloak of Resistance +2</p></blockquote><p></p>
[QUOTE="griff_goodbeard, post: 3654817, member: 30572"] Here's a skill monkey I whipped up, I think Incarnates can really excel in this role. He can also provide a +2 AC to allies within 30' twice a day, dimension door 80'/day (in increments of 10'), and can negate all concealment less than total to a range of 50'. He has above average saves and HP's and a decent AC. Base attack is his weak point, but he relies on Dissolving Spittle vs. anything that isn't acid immune. I wouldn't call incarnate's powerhouses, but they can be very versatile. [b]Alexander of Pelor[/b] [b]NG Human Rogue 2/ Incarnate 8[/b] (medium humaniod) [b]Init:[/b] +4; [b]Senses:[/b] Listen +11, Spot + 11 [b]Languages[/b] Common, Elven, [b]AC[/b] 25, touch 16, flat-footed 21 (+7 armor, +2 deflection, +4 Dex, +2 Shield) [b]HP:[/b] 77 (10d6+40); Immune Resist: [b]Fort[/b] +12, [b]Ref[/b] +12, [b]Will[/b] +10 [b]Speed[/b] 30 ft. +5ft per essentia invested in Cerulean Sandles [b]Melee:[/b] +9 ranged touch – Dissolving Spittle (5d6 acid) [b]Base Atk[/b] +5; [b]Grp[/b] + 5 [b]Atk Options:[/b] Sneak Attack +1d6, Dissolving Spittle, Incarnum Radiance 2/day (Alex and Allies w/in 30’ +2 AC) [b]Special Qualities:[/b] Strong Good Aura, Detect Evil at Will, Rapid Meldshaping 1/day, Evasion, Trapfinding, [b]Soulmelds:[/b] 5 | [b]Essentia:[/b] 10 | [b] Binds:[/b] 2 [b](bold)[/b] | [b]Max Essentia:[/b] 3 (4 with ESC) Theft Gloves [b]Cerulean Sandals[/b] (feet) Dissolving Spittle* (throat) Truthseeker Goggles (brow) [b]Diadem of Purelight[/b] (crown) *Expanded Soulmeld Capacity [b]Abilities: Str[/b] 11, [b]Dex[/b] 18, [b]Con[/b] 18, [b]Int[/b] 12, [b]Wis[/b] 14, [b]Cha[/b] 8 [b]Feats (5):[/b] Able Learner, point blank shot, precise shot, bonus essentia, Expanded soulmeld capacity [b]Skills[/b] Disable Devise +10 (+18), Escape Artist +10, Gather Info +6 (+14), Appraise +5, Listen +11, Sense Motive +6 (+14), Open Lock +13 (+21), Spot +11, Search +11 (+19), UMD +12, Sleight of Hand +4 (+12) - [i]"()"= with boost from soulmelds currently shaped[/i] [b]Equipment:[/b] Amulet of Health +4, Gloves of Dex +2, +3 Mithral Chain Shirt, +2 Darkwood Heavy Shield, Ring of Protection +2, Wand of CLW (50), Wand of Magic missile(3rd) (50), Cloak of Resistance +2 [/QUOTE]
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