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Magic of the Mind, Heart, and Body
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<blockquote data-quote="tmaaas" data-source="post: 647395" data-attributes="member: 6481"><p><strong>Body Magic</strong></p><p></p><p><u>Body Magic</u> </p><p></p><p>As mentioned under Heart Magic, all living creatures possess an inherent magic. And some, such as the gods, have awesome amounts of personal power at their disposal. These beings often possess the ability to not only use their magic directly, but to also funnel it through other creatures and thus multiply their reach and power. The willing recipients of their might practice ‘Body Magic’, which allows the adherent’s physical form to channel or store the magical power of their chosen patron. Such followers are commonly called Clerics.</p><p></p><p>In game terms:</p><p></p><ul> <li data-xf-list-type="ul">Clerics will still pray for spells using the familiar fire-and-forget magic system. This represents praying to their deity and then storing the god’s might in their body until it is used. In this sense, Clerics are magical batteries.</li> <li data-xf-list-type="ul">The Turn Undead ability will by converted into a more-generic Channeling ability for use with Divine Feats. In this sense, Clerics are living conduits of their god’s power.</li> <li data-xf-list-type="ul">The Cleric Templar will focus on spell casting at the expense of fighting prowess and channeling. The Cleric Militant will focus on fighting and channeling at the expense of spells.</li> <li data-xf-list-type="ul">Clerics of different deities will be differentiated primarily by domain and ‘Deity Divine Feats’. A cleric may cast his domain spells spontaneously (replacing the spontaneous cure spell ability). Deity Divine Feats will replace domain powers; they are divine feats only a cleric of the given deity may take.</li> <li data-xf-list-type="ul">To deal with the change in power levels of Clerics, especially with expanded spontaneous casting, all domains will have to be reevaluated for balance. Clerics will only receive one Domain at level 1, with the possibility of more as they level up.</li> <li data-xf-list-type="ul">Clerics will no longer automatically succeed when praying for spells or making a Channeling attempt. Spell preparation will now require a Wisdom check, while Channeling involves a Charisma check with the possibility of total failure. These attempts will be subject to both positive and negative modifiers.</li> </ul></blockquote><p></p>
[QUOTE="tmaaas, post: 647395, member: 6481"] [b]Body Magic[/b] [U]Body Magic[/U] As mentioned under Heart Magic, all living creatures possess an inherent magic. And some, such as the gods, have awesome amounts of personal power at their disposal. These beings often possess the ability to not only use their magic directly, but to also funnel it through other creatures and thus multiply their reach and power. The willing recipients of their might practice ‘Body Magic’, which allows the adherent’s physical form to channel or store the magical power of their chosen patron. Such followers are commonly called Clerics. In game terms: [list] [*]Clerics will still pray for spells using the familiar fire-and-forget magic system. This represents praying to their deity and then storing the god’s might in their body until it is used. In this sense, Clerics are magical batteries. [*]The Turn Undead ability will by converted into a more-generic Channeling ability for use with Divine Feats. In this sense, Clerics are living conduits of their god’s power. [*]The Cleric Templar will focus on spell casting at the expense of fighting prowess and channeling. The Cleric Militant will focus on fighting and channeling at the expense of spells. [*]Clerics of different deities will be differentiated primarily by domain and ‘Deity Divine Feats’. A cleric may cast his domain spells spontaneously (replacing the spontaneous cure spell ability). Deity Divine Feats will replace domain powers; they are divine feats only a cleric of the given deity may take. [*]To deal with the change in power levels of Clerics, especially with expanded spontaneous casting, all domains will have to be reevaluated for balance. Clerics will only receive one Domain at level 1, with the possibility of more as they level up. [*]Clerics will no longer automatically succeed when praying for spells or making a Channeling attempt. Spell preparation will now require a Wisdom check, while Channeling involves a Charisma check with the possibility of total failure. These attempts will be subject to both positive and negative modifiers. [/list] [/QUOTE]
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