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Magic: rare and mysterious - is there a game?
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<blockquote data-quote="Tonguez" data-source="post: 2052967" data-attributes="member: 1125"><p>I had a homebrew magic system in which the mechanics of a spell could be known (skill check to use successfully), however the actual effect could be quite arbitrary.</p><p>So, for example, a wizard could state he wants to target the 10ft space (target) 20 ft ahead of him (range) with a spell that reduces the speed of anyone entering it by half (effect ie Slow Speed) the effect to last for 10 minutes (Duration) the result could include being entangled by asphalt, sinking into quicksand, or increasing gravity (so opponent becomes ultra-heavy) or anything else imaginable.</p><p></p><p>A Thematic could be invoked (so a Water mage could be created and in the above case use the quicksand option). It was also possible to have the same effect using different Disciplines (School Specialisations) eg Flight could be achieved using <em>Psionic Levitation </em> (Manipulation), <em>manipulating wind currents </em> (Manipulation), <em>Overcoming Gravity </em> (Alteration), by <em>Sprouting wings </em> (Transformation) or by taking on <em>gaseous form </em> (Transmutation) etc</p><p></p><p>another example</p><p></p><p>A wizard Conjures a instantaneous 2d10 damage dealing spell in a 50 ft space 100 ft away </p><p></p><p>For Kohl the Fire Mage this is a Flaming Maelstrom</p><p>For Magret the Druid this is a Hail of Thorns</p><p>For Azra the StormWarden this is a Arctic Blast </p><p>(same mechanics different effects)</p><p></p><p>Of course Kohl could have used his Manipulation discipline to take a normal camp foire and have it become a 2d10 damage dealing spell in a 50 ft space 100 ft away</p><p>(ie say effect different mechanics)</p></blockquote><p></p>
[QUOTE="Tonguez, post: 2052967, member: 1125"] I had a homebrew magic system in which the mechanics of a spell could be known (skill check to use successfully), however the actual effect could be quite arbitrary. So, for example, a wizard could state he wants to target the 10ft space (target) 20 ft ahead of him (range) with a spell that reduces the speed of anyone entering it by half (effect ie Slow Speed) the effect to last for 10 minutes (Duration) the result could include being entangled by asphalt, sinking into quicksand, or increasing gravity (so opponent becomes ultra-heavy) or anything else imaginable. A Thematic could be invoked (so a Water mage could be created and in the above case use the quicksand option). It was also possible to have the same effect using different Disciplines (School Specialisations) eg Flight could be achieved using [I]Psionic Levitation [/I] (Manipulation), [I]manipulating wind currents [/I] (Manipulation), [I]Overcoming Gravity [/I] (Alteration), by [I]Sprouting wings [/I] (Transformation) or by taking on [I]gaseous form [/I] (Transmutation) etc another example A wizard Conjures a instantaneous 2d10 damage dealing spell in a 50 ft space 100 ft away For Kohl the Fire Mage this is a Flaming Maelstrom For Magret the Druid this is a Hail of Thorns For Azra the StormWarden this is a Arctic Blast (same mechanics different effects) Of course Kohl could have used his Manipulation discipline to take a normal camp foire and have it become a 2d10 damage dealing spell in a 50 ft space 100 ft away (ie say effect different mechanics) [/QUOTE]
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