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<blockquote data-quote="Oni" data-source="post: 790168" data-attributes="member: 380"><p>This is from my Setting submission, for the world I hope to get around to fleshing out someday. </p><p></p><p>5. Nature of magic </p><p>Magic in the world of Üth is a mysterious matter. While there are few practitioners of magic, it is far fewer still that understand its true nature. Before recorded time the gods sacrificed themselves to imprison the alien deity Kylek in the planet. Divine magic draws on the essence that remains of the dead gods. Spirits and powerful creatures, such as the greatest of dragon kind, are able to grant spells to their mortal followers. Weaker spirits do so by bonding with a single mortal, while more powerful creatures can grant their spells to small groups of followers. Arcane magic on the other hand comes from a more sinister source. The Children of Kylek (Illithids) brought it to the races of Üth in secret; it is a manipulation of the awesome power the Sleeping God radiates even in its imprisonment. Because of the unnatural and alien nature of arcane magic the more one delves into its study the more it begins to take its toll. At first the changes are minor, but they are more evident in those who have devoted a lifetime to its study. Regardless of the source, magic-users on Üth are rare because those naturally talented are few and far between and most other people are not able to devote time to the tremendous amount of training needed. All but the most minor of magic items are jealously guarded status symbols, commissioned like the pieces of art they are. </p><p></p><p></p><p></p><p>To elaborate some, magic is pattern based. I envisioned wizard spellbooks not being so much complex notes and formulas but rather sets of extremely complex mandela like patterns. By imprinting these patterns into their minds charged with arcane energy they would yield predictable results, when they filled in the final pieces (i.e. the components). Sorcerers were beings that were corrupted by Kyleks taint, and naturely held these patterns in their bodies, being an intrinsic part of their being they are not destroyed by the casting process. Clerical spellcasters also use patterns but they are a different set in tune with the force they work with, and are provided by the creatures they are bound to. Bards are a kind strange case, they pull on both sources of power, but really don't belong to either, and would in this case be a seperate classification of magic. </p><p></p><p></p><p>As you can see it probably still needs some work, but that was the basic idea.</p></blockquote><p></p>
[QUOTE="Oni, post: 790168, member: 380"] This is from my Setting submission, for the world I hope to get around to fleshing out someday. 5. Nature of magic Magic in the world of Üth is a mysterious matter. While there are few practitioners of magic, it is far fewer still that understand its true nature. Before recorded time the gods sacrificed themselves to imprison the alien deity Kylek in the planet. Divine magic draws on the essence that remains of the dead gods. Spirits and powerful creatures, such as the greatest of dragon kind, are able to grant spells to their mortal followers. Weaker spirits do so by bonding with a single mortal, while more powerful creatures can grant their spells to small groups of followers. Arcane magic on the other hand comes from a more sinister source. The Children of Kylek (Illithids) brought it to the races of Üth in secret; it is a manipulation of the awesome power the Sleeping God radiates even in its imprisonment. Because of the unnatural and alien nature of arcane magic the more one delves into its study the more it begins to take its toll. At first the changes are minor, but they are more evident in those who have devoted a lifetime to its study. Regardless of the source, magic-users on Üth are rare because those naturally talented are few and far between and most other people are not able to devote time to the tremendous amount of training needed. All but the most minor of magic items are jealously guarded status symbols, commissioned like the pieces of art they are. To elaborate some, magic is pattern based. I envisioned wizard spellbooks not being so much complex notes and formulas but rather sets of extremely complex mandela like patterns. By imprinting these patterns into their minds charged with arcane energy they would yield predictable results, when they filled in the final pieces (i.e. the components). Sorcerers were beings that were corrupted by Kyleks taint, and naturely held these patterns in their bodies, being an intrinsic part of their being they are not destroyed by the casting process. Clerical spellcasters also use patterns but they are a different set in tune with the force they work with, and are provided by the creatures they are bound to. Bards are a kind strange case, they pull on both sources of power, but really don't belong to either, and would in this case be a seperate classification of magic. As you can see it probably still needs some work, but that was the basic idea. [/QUOTE]
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