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General Tabletop Discussion
*Dungeons & Dragons
Magic Resistance at Level 3? Warlock Familiars
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<blockquote data-quote="Zaruthustran" data-source="post: 6625752" data-attributes="member: 1457"><p>That's definitely a ruling a DM can make. Another ruling is that the warlock <u>does</u> get the magic resistance. </p><p></p><p>"Appearing in an unoccupied space within range, the familiar <strong><em>has the statistics</em></strong> of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast."</p><p></p><p>It all hinges on whether the DM considers the sidebar--which extends the Magic Resistance statistic--to be included.</p><p></p><p>For warlocks, that improved familiar of Chain Pact is <u>the</u> key feature of this class's defining 3rd level choice. A DM can choose to nerf that ability, but that decision shouldn't be made lightly.</p><p></p><p>For comparison: Blade pact gives the warlock a magic weapon (actually, <em>every</em> magic melee weapon) at 3rd level. Tome pact gives (a much better version of) the Ritual Caster feat. The Pact is intended to deliver a significant buff. Keep that in mind.</p><p></p><p>I saw some folks saying that a familiar bound with a Chain pact would choose to deny the Resistance. In other words, a generic PC randomly encountering and befriending a Sprite would get less of a benefit than a class that gained (a spirit taking the form and statistics of) a Sprite as its major 3rd level class feature. If a Patron-granted spirit familiar <u>could</u> choose to deny its master anything, that'd sure be contrary to the fluff and spirit (heh) of the term Pact of the Chain.</p><p></p><p>Seems much more in-flavor for the Familiar to be completely beholden to and subservient to its master, unable to meaningfully resist in any direct way. It's Jafar's Iago from Aladdin. It's also against the rules. While a MM Sprite or Pseudodragon can choose to leave any time, magically-compelled familiars--particularly Chain Pact familiars--can't say "no." </p><p></p><p>PHB: "Your familiar acts independently of you, <em>but it always obeys your commands</em>."</p><p></p><p>"Always" is unambiguous. "Familiar, grant me Spell Resistance" = your Familiar grants you Spell Resistance. No Scooby Snacks required.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 6625752, member: 1457"] That's definitely a ruling a DM can make. Another ruling is that the warlock [U]does[/U] get the magic resistance. "Appearing in an unoccupied space within range, the familiar [B][I]has the statistics[/I][/B] of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast." It all hinges on whether the DM considers the sidebar--which extends the Magic Resistance statistic--to be included. For warlocks, that improved familiar of Chain Pact is [U]the[/U] key feature of this class's defining 3rd level choice. A DM can choose to nerf that ability, but that decision shouldn't be made lightly. For comparison: Blade pact gives the warlock a magic weapon (actually, [I]every[/I] magic melee weapon) at 3rd level. Tome pact gives (a much better version of) the Ritual Caster feat. The Pact is intended to deliver a significant buff. Keep that in mind. I saw some folks saying that a familiar bound with a Chain pact would choose to deny the Resistance. In other words, a generic PC randomly encountering and befriending a Sprite would get less of a benefit than a class that gained (a spirit taking the form and statistics of) a Sprite as its major 3rd level class feature. If a Patron-granted spirit familiar [U]could[/U] choose to deny its master anything, that'd sure be contrary to the fluff and spirit (heh) of the term Pact of the Chain. Seems much more in-flavor for the Familiar to be completely beholden to and subservient to its master, unable to meaningfully resist in any direct way. It's Jafar's Iago from Aladdin. It's also against the rules. While a MM Sprite or Pseudodragon can choose to leave any time, magically-compelled familiars--particularly Chain Pact familiars--can't say "no." PHB: "Your familiar acts independently of you, [I]but it always obeys your commands[/I]." "Always" is unambiguous. "Familiar, grant me Spell Resistance" = your Familiar grants you Spell Resistance. No Scooby Snacks required. [/QUOTE]
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Magic Resistance at Level 3? Warlock Familiars
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